Strangeweather Bomazi
has no clever catchphrase
Join date: 29 Jan 2005
Posts: 116
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02-14-2005 14:49
I've seen a couple of references in threads to the idea that it's possible to crash a sim, and I got the impression that it's related to scripting.
I don't want to upset any neighbors as I learn how to script, so what do I have to watch out for to avoid any risk of this?
Thanks,
sw
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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02-14-2005 15:04
At this point, you'd probably have to be trying to crash a sim. I wouldn't worry about it, but the Wiki has some insightful advice. 
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Rhombur Volos
King of Scripture & Kebab
Join date: 6 Oct 2004
Posts: 102
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02-15-2005 09:22
Not neccesarily. An early weapon i made has a tendency to crash even the most powerful servers when attacking a Sion shield over extended periods of time. The rezzers on that shield just drain the processes until there's merely a shriveled corpse left of the sim..
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Strangeweather Bomazi
has no clever catchphrase
Join date: 29 Jan 2005
Posts: 116
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02-15-2005 09:31
From: Jeffrey Gomez At this point, you'd probably have to be trying to crash a sim. I wouldn't worry about it, but the Wiki has some insightful advice.  Thanks for setting my mind at ease. 
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
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02-15-2005 17:52
Yeah there are still ways of doing it but it's much harder. I wouldn't worry about it unless you are rezzing lots of prims or playing with lots of physical objects.
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river. - Cyril Connolly
Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence. - James Nachtwey
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