HELP!: Editing My Avatar's Structure
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Hatchet Vernon
Registered User
Join date: 2 Sep 2006
Posts: 7
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12-03-2007 08:40
Well I don't know much so it's fairly easy to ask you "what do I do?".
I have done some research but I find a lot of clutter about editing source files. I want to make a wearable avatar structure beyond that which "edit appearence" can acheive. I know it requires scripting etc. but I don't know more than that.
If someone can give me a basic explination or point my in the direction of a good tutorial, that would help.
Thanks much for reading; Thanks more for responding.
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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12-03-2007 09:39
If, by "wearable avatar structure beyond that which 'edit appearence' can acheive" you mean something like furry avatar "costumes," scripting really isn't required, it's just a matter of constructing the elements out of prims and attaching them to the avatar. However, if you mean actually altering the avatar mesh outside the constraints of the edit appearance sliders, that requires altering the source files of the viewer client software, and is well beyond the scope of LSL.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-03-2007 12:23
and if you're looking to make a replacement version of the av mesh, via prims and scripts (which would be like an advanced furry or robot or other attachment type av) my suggestion would be to find a brink wall and hit it with your head till turns to fine powder or the other to fine pulp.... because it's theoretically possible.... but you'd have to be more insane than the average scripter for trying (and that's saying something!)
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Hatchet Vernon
Registered User
Join date: 2 Sep 2006
Posts: 7
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12-03-2007 13:56
From: Deanna Trollop If, by "wearable avatar structure beyond that which 'edit appearence' can acheive" you mean something like furry avatar "costumes," scripting really isn't required, it's just a matter of constructing the elements out of prims and attaching them to the avatar. However, if you mean actually altering the avatar mesh outside the constraints of the edit appearance sliders, that requires altering the source files of the viewer client software, and is well beyond the scope of LSL. Not quite. What I mean by "wearable avatar structure beyond that which 'edit appearence' can acheive" is to morph my avatar skinnier than it is possible to do conventionally so that I can fit inside of my anatomically innacurate costume. In other words, the costume is too small and I can't get any skinnier. I need to edit my avatar's mesh.
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Hatchet Vernon
Registered User
Join date: 2 Sep 2006
Posts: 7
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12-03-2007 13:58
From: Void Singer and if you're looking to make a replacement version of the av mesh, via prims and scripts (which would be like an advanced furry or robot or other attachment type av) my suggestion would be to find a brink wall and hit it with your head till turns to fine powder or the other to fine pulp.... because it's theoretically possible.... but you'd have to be more insane than the average scripter for trying (and that's saying something!) Thank you for the warning. However, my knowledge of programming languages and database structure paired with my willingness to jump into dreadful situations most likely to destroy something rather than create something with it will allow me to get at least on foot in on this whole deal.
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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12-03-2007 14:10
From: Hatchet Vernon Well I don't know much so it's fairly easy to ask you "what do I do?". I have done some research but I find a lot of clutter about editing source files. I want to make a wearable avatar structure beyond that which "edit appearence" can acheive. I know it requires scripting etc. but I don't know more than that. If someone can give me a basic explination or point my in the direction of a good tutorial, that would help. Thanks much for reading; Thanks more for responding. Wrong forum. Try Resident Answers. Its not much scripting(just for movement and eyes) You need shapes, body parts, and the rest is building.
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Hatchet Vernon
Registered User
Join date: 2 Sep 2006
Posts: 7
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12-03-2007 18:48
From: Bobbyb30 Zohari Wrong forum. Try Resident Answers. Its not much scripting(just for movement and eyes) You need shapes, body parts, and the rest is building. Thanks for the tip, haven't used forums before.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-03-2007 22:19
From: Hatchet Vernon Thank you for the warning. However, my knowledge of programming languages and database structure paired with my willingness to jump into dreadful situations most likely to destroy something rather than create something with it will allow me to get at least on foot in on this whole deal. don't say I didn't warn you... of course if you've done database programming you're already a little insane anyways.... as for making limits BELOW what the current mesh will handle, specificly as relates to limb width, you're going to want to play with invisiprims (just do a forum search for it) a few things can be achieved via animations that fold an av into unlikely shapes, but limb widths wouldn't be one of them the av mesh files on your local HD can be modified, but will show modified for all users you view (and they won't see it only you)
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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12-03-2007 23:29
If you cannot get your avatar any thinner/smaller/whatever then what you arelooking for are so called "InvisiPrims".
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