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Catching runaway objects?

Kral Playfair
Registered User
Join date: 8 Aug 2004
Posts: 24
08-21-2004 16:20
I was making an object in the sandbox and a bug resulted in the object bouncing all over the place and now I have no clue where it went. Is there an easy way to locate/retrieve it? I'd rather not lose the rest of the script!
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
08-21-2004 16:33
Create a sensor looking for objects with that name that are ACTIVE.

(i.e. No, there's no easy way. Especially if it's in another sim.)
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
08-21-2004 17:40
You should put a llSensorRepeat() on the object in question, looking for its owner every few seconds.

Then, if it can't find the owner, it becomes non-physical, stops in place, and start SCREAMING AT THE TOP OF ITS LUNGS FOR ITS MOMMY!!!! ^^

Okay, maybe leave that last bit out. ^^ But you could have it maybe start throwing IM's to you telling you what sim and location it's in. ^^

As for finding an already-lost item? Umm... I dunno. I wish SL was like the old MUCK days, where you could just use @find to find stuff that you owned. ^^ Maybe you could make a sort of 'metal detector', an llSensorRepeat that looks for objects in range who's llDetectedOwner == llGetOwner() (you), then whispers their position to you? It'd take some flying around searching, but hey, 96m is a pretty good detection range. ^^
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Zak Escher
Builder and Scripter
Join date: 3 Aug 2003
Posts: 181
08-21-2004 21:41
Use this to prevent objects from running away:
llSetStatus(STATUS_SANDBOX, TRUE);

Controls whether the object can cross region boundaries and move more than 20 meters from its creation point.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-21-2004 22:31
I too have an object which is IMing me every few minutes.

I have had to turn of IM -> emails because of this.

I have absolutely no idea where the object is.

Is there no way to find and get rid of this object?
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
08-21-2004 23:15
FWIW, I do this:
- write scripts in my inventory
- drag them into the object each time I make a new script version (deleting the old script from object)
- anything that can run away, add a selfdestruct script so it dies if it gets too far from me.

Note that things that IM you: make sure you add the globallocation into that IM otherwise you could be receiving messages from it for a loonnggg time.

Azelda
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
08-22-2004 22:02
I'm sorry... can I laugh? Please? This is really funny!

My suggestion is you keep a copy in your inventory, making the item temporary on rez, so you can keep trying it out and not worrying about leave junk lying around.

-Hiro Pendragon
Wraith Jensen
I can walk thru walls....
Join date: 8 Aug 2004
Posts: 130
08-23-2004 15:31
From: someone
Originally posted by blaze Spinnaker
I too have an object which is IMing me every few minutes.

I have had to turn of IM -> emails because of this.

I have absolutely no idea where the object is.

Is there no way to find and get rid of this object?


Have you asked a Linden for help?
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
08-25-2004 20:13
One suggestion for finding lost prims - Everything you own shows up as green on the mini-map... I've accidentally kicked physics onto unlinked objects and had them explode, only to find pieces later by seeing green dots on my radar... So far, even fairly tiny pieces seem to appear... So, when I have the insane physics of SL send something I had flying off into space because a butterfly sneezed at it, I try to keep an eye on it to see what direction it's going, then fly in that direction and watch the mini-map for it... :)
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
08-25-2004 20:43
Green? It's blue for me... or my eyes are doing that thing again... *jabs his fingers rapidly in and out of his eye sockets*
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Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
08-26-2004 07:13
From: someone
Originally posted by Azelda Garcia
FWIW, I do this:
- write scripts in my inventory
- drag them into the object each time I make a new script version (deleting the old script from object)
- anything that can run away, add a selfdestruct script so it dies if it gets too far from me.

Note that things that IM you: make sure you add the globallocation into that IM otherwise you could be receiving messages from it for a loonnggg time.

Azelda


Azelda, you mentioned "drag them" can you actually drag a script into the content area of a prim, or do you cut and paste them every time?
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Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
08-26-2004 07:45
Yeah, you can drag them into the Contents area of a prim, onto the "folder" icon.

Azelda
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Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
08-26-2004 08:17
You can also drag and just drop the script directly on the object, without opening the Contents (via Editing). If the object is a linked set, the script drops into the Parent prim's contents.

Great point about editing scripts in your inventory. This is a very good practice to get in the habit of using.

Bos
Samhain Broom
Registered User
Join date: 1 Aug 2004
Posts: 298
08-26-2004 11:57
Thanks Azelda,

I'm amazed at how fast people respond to posts here!

Well done! Good participation!
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Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
08-26-2004 12:13
From: someone
Originally posted by Moleculor Satyr
Green? It's blue for me... or my eyes are doing that thing again... *jabs his fingers rapidly in and out of his eye sockets*


It's #00FFFF, or possibly <0.0, 1.0, 1.0>
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