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llSetStatus(STATUS_ROTATE_Z, FALSE);

Boris Oconner
Registered User
Join date: 21 Jul 2006
Posts: 16
07-16-2007 14:18
Just been trying this out with a physical object that i don't want to rotate around one axis. Doesn't seem to work however.

Why does it not work? Under what conditions will it work?

btw - the object also has a llGroundRepel setting.
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
07-16-2007 14:43
*shrug* always seems to have worked for me.

Maybe your expectations of what it does are a little different than what it is intended to provide, though.

I've used it successfully to prevent scripted vehicles from rolling over (STATUS_ROTATE_X, FALSE). They can turn and pitch, but roll was stopped.