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tageting object with particles

Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
01-20-2008 10:05
in theory this should work but i think i messed something up xD

the object will brodcast a message on a channel every second or so, a sensor in the other object will pick it up and send a particle to that object im not sure what i did wrong on it

CODE

OBJECT BODCASTING
//--------------------------\\
default
{
state_entry()
{
llSetTimerEvent(.2);
}

timer()
{
llWhisper(123,"TEST123");
}
}
//----------------------------\\
PARTICAL OBJECT
//----------------------------\\
integer lockon;
key target;
integer glow = TRUE; // Make the particles glow
integer bounce = TRUE; // Make particles bounce on Z plan of object
integer interpColor = TRUE; // Go from start to end color
integer interpSize = TRUE; // Go from start to end size
integer wind = FALSE; // Particles effected by wind
integer followSource = FALSE; // Particles follow the source
integer followVel = TRUE; // Particles turn to velocity direction

// Choose a pattern from the following:
// PSYS_SRC_PATTERN_EXPLODE
// PSYS_SRC_PATTERN_DROP
// PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
// PSYS_SRC_PATTERN_ANGLE_CONE
// PSYS_SRC_PATTERN_ANGLE
integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;


float age = 5; // Life of each particle
float maxSpeed = .5; // Max speed each particle is spit out at
float minSpeed = .2; // Min speed each particle is spit out at
string texture; // Texture used for particles, default used if blank
float startAlpha = 50; // Start alpha (transparency) value
float endAlpha = 0; // End alpha (transparency) value
vector startColor = <0,1,1>; // Start color of particles <R,G,B>
vector endColor = <0,0,1>; // End color of particles <R,G,B> (if interpColor == TRUE)
vector startSize = <.1,.1,.1>; // Start size of particles
vector endSize = <.1,.1,.1>; // End size of particles (if interpSize == TRUE)
vector push = <0,0,0>; // Force pushed on particles
float rate = .1; // How fast (rate) to emit particles
float radius = 0; // Radius to emit particles for BURST pattern
integer count = 100; // How many particles to emit per BURST
float outerAngle = 1.54; // Outer angle for all ANGLE patterns
float innerAngle = 1.55; // Inner angle for all ANGLE patterns
vector omega = <0,0,10>; // Rotation of ANGLE patterns around the source
float life = 0; // Life in seconds for the system to make particles
integer flags;

updateParticles()
{
flags = 0;
if (target == "owner") target = llGetOwner();
if (target == "self") target = llGetKey();
if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
if (wind) flags = flags | PSYS_PART_WIND_MASK;
if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;

}
default
{
state_entry()
{
llParticleSystem([]);
llListen(123,"","","TEST123");
llSetTimerEvent(.1);
}
timer()
{
if ( !lockon )
{
llWhisper(123,"TEST123");
}
}
listen(integer chan, string name, key id, string msg)
{
if (!lockon)
{
lockon = TRUE;
llWhisper(123,"TEST123");
llSetTimerEvent(0.0);
llSensorRepeat("", target, SCRIPTED, 20.0, PI, 0.1);
llParticleSystem([ PSYS_PART_MAX_AGE,age,
PSYS_PART_FLAGS,flags,
PSYS_PART_START_COLOR, startColor,
PSYS_PART_END_COLOR, endColor,
PSYS_PART_START_SCALE,startSize,
PSYS_PART_END_SCALE,endSize,
PSYS_SRC_PATTERN, pattern,
PSYS_SRC_BURST_RATE,rate,
PSYS_SRC_ACCEL, push,
PSYS_SRC_BURST_PART_COUNT,count,
PSYS_SRC_BURST_RADIUS,radius,
PSYS_SRC_BURST_SPEED_MIN,minSpeed,
PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
PSYS_SRC_TARGET_KEY,target,
PSYS_SRC_INNERANGLE,innerAngle,
PSYS_SRC_OUTERANGLE,outerAngle,
PSYS_SRC_OMEGA, omega,
PSYS_SRC_MAX_AGE, life,
PSYS_SRC_TEXTURE, texture,
PSYS_PART_START_ALPHA, startAlpha,
PSYS_PART_END_ALPHA, endAlpha
]);
}
}
}
Debbie Trilling
Our Lady of Peenemünde
Join date: 17 Oct 2006
Posts: 434
01-21-2008 02:45
Variable "target" has not been set.

Therefore (because of the version of the particle template you happen to be using) flag PSYS_PART_TARGET_POS_MASK is never set & so the particle system will not make an attempt to target.

see line:

if (target != "";) flags = flags | PSYS_PART_TARGET_POS_MASK;


I suspect that there is something else going on too, but am on workbreak so can not check as fully as I would like. However, that is the fundamental point that should get you on your way :)

Oh look, you are not calling function updateParticles() either...but that wasn't the point that I suspect that you are missing, but another thing

Nor is there a sensor() event....

sorry I can't spend any more time on this at the moment....but....in theory, you should be a few steps closer to getting it to work.

EDIT:
PSYS_SRC_TARGET_KEY needs to be populated with the key of the object that you wish to target & PSYS_PART_TARGET_POS_MASK needs to be set within PSYS_PART_FLAGS.
If either of these two things are missing, targeting simply will not work properly. In your code both are missing.