HI,
In 'Debug/HUD info/Wind' I see 2 entries for wind vectors. One is 'RWind' ( see the 'R' )and the other simply 'Wind'. What's the difference ??
Tech-info :
Client v1.11.3(1) Aug 8 2006 14:55:13 - Mac PowerPC
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Wind in SL --> in 'Debug/HUD info/Wind' : why 2 wind vectors ? |
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Herbert Hoggard
Registered User
Join date: 12 Dec 2005
Posts: 3
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08-14-2006 07:59
HI,
In 'Debug/HUD info/Wind' I see 2 entries for wind vectors. One is 'RWind' ( see the 'R' )and the other simply 'Wind'. What's the difference ?? Tech-info : Client v1.11.3(1) Aug 8 2006 14:55:13 - Mac PowerPC |
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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08-14-2006 14:37
Looks to me that RWind vec is the relative velocity with respect to your avatar whereas Wind vector is the Wind in global coordinates at your avatars position. Similarly, RWind vel is the relative wind velocity (magnitude of the vector) and Wind velocity is the global again.
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Herbert Hoggard
Registered User
Join date: 12 Dec 2005
Posts: 3
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Cleopetra Linden answer to : In Debug ... 2 entries for wind vectors ??
08-15-2006 03:23
Hi nand, thanks for your insightful answer. I also did get an answer from one of Lindens :
" ... I think what you are describing is referring to rotation values (RWIND).. if you look at the clouds they go round and don't float across borders.It does have three numbers, which would be enough for rotation (essentially the direction of wind as X, Y Z), while the WIND one is simply speed. Hope this information helps. Regards, Cleopetra Linden ... " |
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nand Nerd
Flexi Fanatic
Join date: 4 Oct 2005
Posts: 427
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08-15-2006 05:04
I believe my answer is the correct one (though I would, wouldn't I). Standing in a sim facing East (use mouselook and look at the hoizon with mini-map or the full map to align your view with East) you will not that the numbers for RWind vec and Wind vector are equal. Now turn 180degrees to look at West, x and y components of RWind are now negated but the magnitude is equal to Wind vector. Finally, turn to North or South and you will see that the x component and y component switch and are plus/minus depending upon North or south (I forget and can't check now as I'm at work).
To recap: When standing still Facing East RWind = <x,y,z> Wind = <x,y,z> Facing West RWind = <-x,-y,z> Wind = <x,y,z> Facing South/North RWind = <+-y, +-x,z> Wind = <x,y,z> Facing North/South RWind = <-+y, -+x,z> Wind = <x,y,z> Note that the RWind value is dependant upon the angle you are looking from, if you look up the RWind value will compensate, hence why I mentioned looking to the horizon. More information on the Cloud/Wind relationship can be found in the wiki at: http://secondlife.com/badgeo/wakka.php?wakka=weather Though I remember reading some more in-depth notes on this I'm afraid I don't know where. _____________________
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