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skidz Tweak
Registered User
Join date: 18 Apr 2006
Posts: 42
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06-03-2006 20:56
I think I might have found a bug.
To detect scale of object after a sensor sweep I use min and max from llGetBoundingBox to detext the scale of a object like so (-min + max). If I do this on a box, works great. Everything else is off by a bit.
Is there anyother way to detect the exact scale of an object?
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Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
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06-04-2006 01:04
No: the answer to your question is sort of in the wording. SL works with bounding boxes - that's cuboids - around its prims. It then plays clever tricks with how it draws the triangles to give you the end appearance of the prim, but they're in a box from the point of view of the physics engine and the lsl vm I'm afraid.
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