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Particles and textures

Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
04-13-2006 08:31
I am trying to script particles for a shower. I thought that I could use a texture that is basically lines going in the direction of the water, which would sort of "multiply" the particles. But if I angle the streams of water, it looks great from one way, but totally wrong from another since the texture is client-side.

So, how can I make the particles seem more stream-like than point-like? I've seen it done, but not sure how.

Thanks,
Baron
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-13-2006 08:56
Are you using PSYS_PART_FOLLOW_VELOCITY_MASK with this?
Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
04-13-2006 10:55
Um, no. Should I be? ;)

Doh! I just looked at the wiki, and I guess that might solve my problems. I looked over the list of flags several times, but nothing hit me as right.

I'll try that in a bit.

Thanks,
Baron

EDIT: I tried it. That is EXACTLY what I needed. It didn't dawn on my that velocity would also change the rotation of the texture. I was just thinking speed. Some good my physics degree is!