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Mod script not mod when item sold

Teizus Miles
Registered User
Join date: 4 Jan 2008
Posts: 6
03-01-2008 12:49
I have a item (for sale) (mod+transfer) containing a script that is mod+transfer.
When the buyer tryes to mod the script it say they are not allowed to view it.
How can this be when i have set the prims and script to modify?

Regards,
Teizus Miles
Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
03-01-2008 13:29
From: Teizus Miles
I have a item (for sale) (mod+transfer) containing a script that is mod+transfer.
When the buyer tryes to mod the script it say they are not allowed to view it.
How can this be when i have set the prims and script to modify?

Regards,
Teizus Miles

In order to see the contents of a script, it has to be +mod, +copy.
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
03-01-2008 13:31
I think it has to be full-perm for a next owner to view and modify the contents (otherwise you can create copies and transfer just by opening it up and using your clipboard). That's not true of notecards, but I think it might be for scripts. And/or they might have to take it into their own inventory first (as opposed to modifying it directly in the object inventory).
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
03-01-2008 13:48
Per the wiki:
"Script permissions are handled slightly differently than other objects. The transfer permission works normally, but the other two permissions have unique behavior. In order for a script's source code to be viewable by the next owner, both modify and copy permissions must be set. Without the modify flag set, copy only controls copying of the script item itself. Setting just the modify flag appears to do nothing.

One can assume the reasoning for this behavior with script items is the fact that if the source code can be seen, it can be copied."
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
03-01-2008 13:53
I think setting modify without the other others may allow you to rename the script. I believe you cannot rename no-modify scripts except for the automatic number being appended/incremented if it is added to prim inventory in which there is an item with a duplicate name.

Also not sure about recompile/reset.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-01-2008 14:01
recompile by menu is out, it doesn't even work for the creator =/
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Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
03-01-2008 18:28
From: Void Singer
recompile by menu is out, it doesn't even work for the creator =/

Sure it does. You have to take the object back into inventory and re-rez it first, though.
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Teizus Miles
Registered User
Join date: 4 Jan 2008
Posts: 6
03-01-2008 18:37
Thank you so very very much for your help.
This was driving me nuts :))

Teizus Miles