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Poofer Script - Poofs when walking

Lazulai Stuer
Registered User
Join date: 5 Jan 2007
Posts: 2
10-24-2007 23:43
Hello, im trying to create a script or buy a script full perms that will poof when an avatar walks, its for a pair of shoes and id like the poofer to leave prints along the floor as the avatar walks. Any help would be appreciated im a total noob when it comes to scripts but again id appreciate any help or direction.

Cheers
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
llGetAgentInfo to the rescue
10-25-2007 00:29
This should more or less do it for you.

default
{
on_rez (integer foo)
{
llResetScript();
}

state_entry()
{
llSetTimerEvent(0.1);
}

timer()
{
integer IsAvWalking = llGetAgentInfo (llGetOwner());
if (IsAvWalking & AGENT_WALKING)
{
llSay (0,"remove this line and replace with your particle system call";);
}
}
}

Put the script into the shoe and replace the llSay() line with the particle system call that you want to trigger and you're good.