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How to make a prim linked to another move?

Ty McCoy
Registered User
Join date: 21 May 2004
Posts: 42
07-05-2006 22:14
I cant figure out a way to make this work.

I have prims linked together and need to make movement in just on of the linked prims. Can anyone point me in the right direction?
_____________________
"Know this first of all, that in the last days mockers will come with their mocking, following their own lusts." 2 Peter 3:3
Ty McCoy
Registered User
Join date: 21 May 2004
Posts: 42
07-05-2006 22:22
nm i got it.
_____________________
"Know this first of all, that in the last days mockers will come with their mocking, following their own lusts." 2 Peter 3:3
Fizzle Widget
Registered User
Join date: 10 Feb 2006
Posts: 1
07-06-2006 17:05
Just in case someone comes across this problem in the future I solved it by turning on "Edit Linked Objects" and putting my movement script in just the one prim that I wanted to have move.

If I drop a movement script on the object (all the linked prims) they all moved as one unit.

And finally I had one prim with a control menu on it to control movement, and when an option was selected it would transmit back a LLMessageLinked command to the main object which had a movement script in it and would move all the prims at once. I did it this way so that you didn't get the menu by clicking anywhere on the object, just that one control prim.

Anyway, my L$0.02 for future reference. Hope it helps someone out later on,