et0021 Jupiter
Registered User
Join date: 28 Sep 2009
Posts: 11
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11-17-2009 19:40
I need to create a dog animation using script?
But i totally have no idea how to start. I have done some research and found Puppeteer Prim and Poser 5-7. But the examples that I can find on them is only on avatar.
Can Puppeteer prim or Poser do animation on dogs or rats?
The dog animation I need to create are: Running, licking, jumping, sitting, barking, sitting.
And the dogs can only run in specific areas. if it reach the edge of the specific area it will do other action like sit.
Anybody know how to do it? Please help or give some advice.
Thanks!!
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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11-17-2009 21:57
the only thing you can apply the uploadable animations to are avatars. animal avatars that look like dogs, cats, birds etc, are just human avatars with custom animations and attachments to hide the human aspects. as far as a non-avatar pet. puppeteer may be the way to go. but if you don't have any/little experience building, i would probably suggest something a little simpler at first and work your way up to pets if that's what you want to do
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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11-18-2009 00:15
I think the OP has crossed two different concepts here. Applications like Puppeteer and Poser are really only for avatars as Ruthven points out and animal avatars aren't really a topic for 'Scripting Tips' unless they have scripted attachments of some description. I would advise that QAvimator is free to download and it's perfectly suitable for SL although one bad point is that it doesn't have much in the way of a Help manual. You need to learn it on the fly, which can be extremely frustrating since animation for SL is a tricky business in the first place.
On the other hand it seems the OP actually wants to make a prim pet, if I understand the description of required behaviour correctly, which I imagine would still be a complex proposition even for an experienced scripter - that is if you want an all-walking, barking, tail-wagging, roll-over-play-dead, good-boy-sit kind of animal.
I suggest the OP begin by building a simple version of the dog first, with not too many joints perhaps and then work up the basic scripts to start moving it. I just ran a search for 'animate pet' (animate object' would probably do just as well) and there were quite a few threads that addressed various aspects of how to go about it on this 'Scripting Tips' forum.
With a little more experience and hopefully some success, the scripts might be developed to handle more complex movement and behaviour involving many more prims.
Unfortunately I can't think of any more helpful advice than that. Scripting isn't a strong point of mine.
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et0021 Jupiter
Registered User
Join date: 28 Sep 2009
Posts: 11
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11-20-2009 00:48
Wow... thanks for the advice.
Yar... I want to do a prim pet. I will heard your advice and do on the basic.
Linden Scripting is very new to me and a lot of functions i still not very sure what it can do, can you give me an example like what functions to use and example script or tutorials that i can look at? and also what are the limitations using script to do the animation if you know?
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
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11-20-2009 01:54
Well, for a start, this guy is having trouble with his pet wolf. Have a look at the code:  The thread is currently up on the first page of 'Scripting Tips' and there is only one reply (from Ruthven here). But the point I was making is that if you search the 'Scripting Tips' forum and read through the most relevant results you will get a pretty good idea of the kinds of things you need to be looking at. You might even get lucky and find a complete working script you can study or modify to suit your needs. Other than that, I haven't looked into animating prim objects apart from simple open/close scripts so I can't offer any useful links. I would suggest you also bookmark and explore the LSL Portal:  And do the same for the older LSL Wiki, which is a similar reference but it sometimes offers more extensive examples along with a slightly different 'take' on discussing LSL:  Both of these are important references that you will probably find helpful to consult on an ongoing basis, even if you become very familiar with LSL. Note: When searching 'Scripting Tips' be careful to use the 'Search this Forum' box on the top right of the threads table and not the general 'Search' at the very top.
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