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Script run-time error Stack-Heap Collision (SL Mono)

BritHawk McMillan
Registered User
Join date: 26 May 2008
Posts: 23
03-13-2009 10:44
One of my scripts keeps crashes on the beta grid however it runs fine on the main grid.

My script listens to multiple channels if I reduce the number of channel I listen the script doesn't crash however I thought this would generate another error message "too many listening channels"??

Also it seems to trigger the same error message when I cross sims, surely if the script has crashed it shouldn't continue to run??

Anyone else notice similar behaviour or can advise me on how to fix this please.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-13-2009 12:18
haven't seen the like, but it's impossible to fix something you can't touch or see.

translation: no code, can't help.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
03-13-2009 12:45
Also, it would be helpful if you could identify what server version you are testing on while on the beta grid. The beta grid at times has as many as 5 different server versions running at once, so something which may work in one may not work in another.

This could also lead to issues on region crossing if you are moving into a server version that is different than the one you are leaving. Knowing what server version for every server involved would be a big help. :)
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