Dan Colville
Registered User
Join date: 28 Jul 2006
Posts: 26
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09-24-2008 01:29
This is a script what when an object moves a selected number of meters a sound will play. most of this stuff i don't know about so if you want to add comments just quote the script and add your own.
integer target_id; vector target_pos; string move = "87d359b2-838d-20e6-bab2-c7b483d413e0"; default { state_entry() { target_pos = llGetPos(); target_id = llTarget(target_pos, 0.5);//0.5 is the number of meters for this example //it's half a meter or 50cm //define current avatar/prim position here llTarget(llGetPos(), 0.1); } at_target(integer tnum, vector targetpos, vector ourpos) { if (tnum == target_id) { llStopSound();// action to be performed if the object is at the same position } } not_at_target() {llPlaySound(move, 5);// action to be preformed if object is not at the same position llSleep(2.0); //Delays the script for two seconds you may not need it but i put it in for //myself llTarget(llGetPos(), 0.1);} }
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Library bump
09-24-2008 05:19
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Tormented Twilight
#1 Cheese Lover
Join date: 30 Jan 2004
Posts: 103
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10-10-2008 16:35
Perhaps this could be modified to play music when your avatar walks a set amount of distance. That way you could make a killer DigDug avatar that plays music when you run around ^_^
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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10-11-2008 11:20
I think you're going to want to use llTargetRemove() and set target_id each time you call llTarget(). Otherwise you'll remember some or all of your previous positions, and eventually cause an issue if there isn't a maximum on the number of targets set (not sure). http://www.lslwiki.net/lslwiki/wakka.php?wakka=llTargethttp://www.lslwiki.net/lslwiki/wakka.php?wakka=llTargetRemove
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Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
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11-08-2009 13:25
thx
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Vavaah Voom
Registered User
Join date: 19 Aug 2008
Posts: 1
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play what kind of sound?
11-29-2009 00:49
I'd like to play music while I walk.. can't figure out how this script would modify to do that.. I just need to play one loop while I walk and doesn't matter about how far
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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11-29-2009 02:08
From: Vavaah Voom I'd like to play music while I walk.. can't figure out how this script would modify to do that.. I just need to play one loop while I walk and doesn't matter about how far Something like this I guess. string gWalkSound = "900bdb8a-a208-1c9b-c08e-c67016bf3069"; integer gWalkControls; integer gPlayingSound; key gWearer;
GetPerms() { if (llGetAttached()) llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS); }
default { state_entry() { gWalkControls = CONTROL_FWD|CONTROL_BACK|CONTROL_LEFT|CONTROL_RIGHT; llMinEventDelay(0.25); GetPerms(); }
on_rez(integer param) { GetPerms(); }
attach(key id) { GetPerms(); }
run_time_permissions(integer perm) { if (perm & PERMISSION_TAKE_CONTROLS) { llTakeControls(gWalkControls, TRUE, TRUE); gWearer = llGetPermissionsKey(); } }
control(key id, integer level, integer edge) { integer playSound; if (level & gWalkControls) { playSound = llGetAgentInfo(gWearer) & AGENT_WALKING; } if (playSound) { if (!gPlayingSound) llLoopSound(gWalkSound, 1.0); } else if (gPlayingSound) llStopSound();
gPlayingSound = playSound; } }
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