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Landing Beacon?

Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-05-2007 00:28
I have a skyhouse with some land and I often fly around in my various vehicles. I was wondering if anyone knows a nice landing beacon script that I can put around my "landing strip". Something that blinks on and off in red or blue.

Thanks :-)
Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
12-05-2007 02:13
Check the wikis for llSetPrimitiveParams. You can set the light feature and fullbright using that call. Then set a timer to blink the features on and off. You just need to work outthe vector <R,G,B>;(?) for the colour you want the light to produce
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Haruki Watanabe
llSLCrash(void);
Join date: 28 Mar 2007
Posts: 434
12-05-2007 02:35
This question arises from time to time and there's always a discussion whether setting the primitive params is a good or a bad idea (keyword: lag).

Personally, I think you'd be better off if you'd make an animated texture, with like 2 pictures (frames) where one frame has a color and the other one doesn't. Therefore the blinking doesn't cost any servertime since the animation will be played on the client side...

(you could actually make more than 2 frames to achieve a nice fade-in/fade-out effect with the animated texture)...
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-05-2007 06:38
From: Haruki Watanabe
This question arises from time to time and there's always a discussion whether setting the primitive params is a good or a bad idea (keyword: lag).

Personally, I think you'd be better off if you'd make an animated texture, with like 2 pictures (frames) where one frame has a color and the other one doesn't. Therefore the blinking doesn't cost any servertime since the animation will be played on the client side...

(you could actually make more than 2 frames to achieve a nice fade-in/fade-out effect with the animated texture)...


but what you are suggesting wont have a "light" quality which is what I'm looking for. Can you show me an example?
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-05-2007 06:54
From: Django Yifu
Check the wikis for llSetPrimitiveParams. You can set the light feature and fullbright using that call. Then set a timer to blink the features on and off. You just need to work outthe vector <R,G,B>;(?) for the colour you want the light to produce



do you have a link?
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-05-2007 07:25
From: Shayna Korobase
but what you are suggesting wont have a "light" quality which is what I'm looking for. Can you show me an example?

turn full bright on, use a texture with a bright color (red?blue?) and a dark color(black?) and llSetTextureAnim to animate it... you could even add a constant light effect around it (via prim point light) and just not turn that off, white works well for this, and casual onlookers frequently miss the difference
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Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-05-2007 07:38
From: Void Singer
turn full bright on, use a texture with a bright color (red?blue?) and a dark color(black?) and llSetTextureAnim to animate it... you could even add a constant light effect around it (via prim point light) and just not turn that off, white works well for this, and casual onlookers frequently miss the difference



I tried it and I didn't like it. It didn't have that "glow" that a particle has.
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-05-2007 07:43
there is a space station near my home which gave me the idea for the lighted landing strip. You can see it at che che 1,140,500

if anyone can fly by and check these out to see what I'm talking about that would be great.

Yours truly.....
Totaly lost Shayna.....lol

ps: IS there a such thing as a particle script maker? I travels to a particle lab and saw some that looked like they were but not sure
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
12-05-2007 09:34
From: Shayna Korobase
I tried it and I didn't like it. It didn't have that "glow" that a particle has.

well hell if you wanted particles.... use a slow burst rate, no texture, and different strting and ending collors (like red and black), set time to live to burst rate and poof you have a light that goes on and off
_____________________
|
| . "Cat-Like Typing Detected"
| . This post may contain errors in logic, spelling, and
| . grammar known to the SL populace to cause confusion
|
| - Please Use PHP tags when posting scripts/code, Thanks.
| - Can't See PHP or URL Tags Correctly? Check Out This Link...
| -
Shayna Korobase
Registered User
Join date: 8 May 2007
Posts: 454
12-06-2007 08:25
Well I learned how to make the beacon and created a full Landing Beacon which you can pick up a copy at my T-Shirt LM.

Just check my profile picks for the LM. Thanks for the feedback!