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Yirrkala Wombarra
Registered User
Join date: 28 Apr 2006
Posts: 11
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07-18-2006 18:17
Ok I've been to the scripting Wiki, and I can't seem to find out: How do I actually *start* the scripting process? Do I go Inworld and rightclik on the ground or on a prim? Does a tool popup come on for scripting like it does for building? If not, I'm assuming I will have to write the script somewhere other than Inworld, and put it into my prim somehow. So... if that's the case, how would I go about getting the script attached to my Inworld object? and if it's not behaving right, how do I experiment and make changes if I can't write Inworld?? Sorry to be so ignorant , but I really have no scripting experience at all.
I do intend to go to all the scripting classes Inworld that I can find. I've been to a novice building class already, which I found very informative.
Thanks in advance for your patience and advice.
Yirrk
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Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
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07-18-2006 19:00
Welcome to LSL.  Accoriding to LSL101 Chapter 1... From: someone Creating A Script
To begin writing code, you need to know how to create a script. For our purposes, you can create a script in one of three ways:
1. Right-click the ground, and select create from the pie menu, then left-click on the ground. This should create a default cube prim and open the Edit window. Click the "More >>" button in the lower right hand corner of the edit window (if it is shown). Click the "Content" tab, and then click the "New Script..." button. The script editor window should appear.
2. (PC Users and Mac users with more than one mouse button) Right-Click a folder in your Inventory, and select "New Script." Double-Click the newly created script. The script editor window should appear.
3. Create a script in an outside editor, then copy and paste it into SL via the above methods.
(From now on, "Create a script" will mean any of the above. "Object" will mean either a prim or a set of linked prims.)
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 Seagel Neville 
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