I am fairly new to scripting but i love to learn new things but I really need some help on this one (meaning, please take pity on me lol)
I am trying to get a script to change textures on individual prims that are linked via a dialog menu.
but I have ran into a problem on the last section of the script enabling it to select the texture itself (i have entered ?????? where I am stuck) ....if i type in a texture name then it will work but it will only accept one texture name, I have tried using inventory_texture or choice, etc with no joy!!
I have attached the script below.
I know that I am doing something wrong but i just cant work out what, please could someone help me to correct this so it will work or point me in the right direction of where to go?
Thanks for any advice given
list MENU1 = [];
list MENU2 = [];
integer listener;
integer MENU_CHANNEL = 1000;
// opens menu channel and displays dialog
Dialog(key id, list menu)
{
llListenRemove(listener);
listener = llListen(MENU_CHANNEL, "", NULL_KEY, ""

llDialog(id, "Select one object below: ", menu, MENU_CHANNEL);
}
default
{
on_rez(integer num)
{
// reset scripts on rez
llResetScript();
}
touch_start(integer total_number)
{
integer i = 0;
MENU1 = [];
MENU2 = [];
// count the textures in the prim to see if we need pages
integer c = llGetInventoryNumber(INVENTORY_TEXTURE);
if (c <= 12)
{
for (; i < c; ++i)
MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i);
}
else
{
for (; i < 11; ++i)
MENU1 += llGetInventoryName(INVENTORY_TEXTURE, i);
if(c > 22)
c = 22;
for (; i < c; ++i)
MENU2 += llGetInventoryName(INVENTORY_TEXTURE, i);
MENU1 += ">>";
MENU2 += "<<";
}
// display the dialog
Dialog(llDetectedKey(0), MENU1);
}
listen(integer channel, string name, key id, string message)
{
if (channel == MENU_CHANNEL)
{
llListenRemove(listener);
if (message == ">>"

{
Dialog(id, MENU2);
}
else if (message == "<<"

{
Dialog(id, MENU1);
}
else
{
llSetLinkPrimitiveParams(3,[PRIM_TEXTURE, ALL_SIDES, ??????", <1.0,1.0,1.0>,<0,0,0>,0.0]);
}
}
}
}