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Lockmeister

Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
05-04-2006 22:40
(not sure if my last post posted so)

I've been interested in using the lockmeister system, but I have no idea where to find any information on using lockmeister in any projects. Where does the script come from? Can anyone use it? Is there any information available about how to acquire use of it? I've searched SL up and down and all I find are content creators who use it, no sources for making use of it yourself. Can someone point me in the right direction?

Thanks.
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
05-04-2006 22:42
Find something done by this Lockmeister - click on it and look at ”creator” - IM him o she and ask...


/Tina
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Ashlynne Poole
Huggles Queen
Join date: 30 Oct 2004
Posts: 168
05-04-2006 23:01
I believe Kyrah Abbatoir is the creator of the lockmeister line.

*hugs*

Ash
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Ariyaunna Aridian
Lover of Bacchus
Join date: 6 Nov 2005
Posts: 20
05-04-2006 23:06
I assume it's a system done by someone else and used by different makers.. not sure, though Kyrah's stuff was the first i saw that had the lockmeister system used. I suggest IMing her or another one of the designers that use it to find out how to get it. =)

Edit --
and as Sis said, I believe she is right. =D

I saw that post just as I posted this, too funny.
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
05-05-2006 00:27
Details of the lockmeister protocol are on the LSL Wiki.

http://secondlife.com/badgeo/wakka.php?wakka=exchangeLockMeisterSystem

From: someone

the lockmeister system is a keyring of commands used for enhanced functions in bondage toys, its main function is to get the keys needed for particle chains, but as the protocol grow more and more commands are added. This protocol is maintained and designed by Kyrah Abattoir , im her inworld if you have suggestions.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-05-2006 06:36
It's on the wiki. It isn't a script though - it's a protocol - and it's of limited use unless you're scripting yourself.

Basically, it lets an object ask an avatar: "hey, are you wearing an attachment of <x> type? If so, can it please talk to me, so I can get its key from the listen?". It's almost a shame it's wrapped up in BDSM because that same system can be useful for lots of things. To say nothing about the "hey, can you turn your AO off please, because this piece of furniture wants to animate you?" command - that should be standard everywhere surely! :)

There is part of the protocol that isn't documented on the wiki, namely the target command (which I understand is the "Amethyst extension";). I won't say how that works here, since it's possible it's not been documented for a reason, but once you know what channel it's working on it's easy to figure out anyway. :)
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-02-2006 12:07
whee reviving old threads, for the protocol, all it do is explained on the wiki page, i finally have also put back the sample attachment code

well i am not responsible if some peoples write non standard functions for it
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-02-2006 13:10
That's OK.. she has figured it out and is giving / selling it under the name LockGuard (with some changes that make it incompatible with LockMeister of course)

http://www.slboutique.com/index.php?p=buy&itemid=78121
http://www.slboutique.com/index.php?p=buy&itemid=78850
http://www.slboutique.com/index.php?p=buy&itemid=79631
http://www.slboutique.com/index.php?p=buy&itemid=79968
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
06-06-2006 00:58
You have gotten a few things wrong in your message, allow me to correct you.

First, yes, I was interested in Lockmeister, but only because I thought it was a "particle chain system". Yet, I had since come to find out.....

Lockmeister is "only a protocol", nothing more, and NOT a particle chain system.

So, I designed what I was looking for myself, a particle chain system, and released it for >>FREE<< with complete protocol documentation, and script examples.

Yes, I do offer a builder version with purpose to eliminate scripting entirely from the process by providing a pre-scripted animation handler and attachment points which use the LockGuard protocol, but that's a *choice*. If you know how to script, it isn't necessary, and can do the exact same thing with the FREE dev kit.

Now we come to the other mistakes of your message. LockGuard does NOT do the same thing as Lockmeister. Lockmeister is a only protocol which passes keys from cuffs to furniture and does nothing beyond that, while LockGuard is a complete, self-contained particle chain system which uses an entirely different protocol which requires *far* less scripting on the part of furniture creators. So different in fact, ONE line of code in your furniture will create a particle chain from a LockGuard item.

As for your issue with LockGuard not being compatible with Lockmeister, the protocols operate *completely* different, there was really no way to make LockGuard compatible with Lockmeister without *using* Lockmeister. You can try to claim LockGuard is the same thing as Lockmeister, but one read of the two protocols will show you vast differences, not withstanding the fact LockGuard is an entire particle chain system while Lockmeister is not.

So, I'm giving a fully-supported, fully documented, free particle chain system which uses a different protocol, requires much less scripting, and even creates customizable particle chains, to furniture builders without requiring permissions or applying restrictions for its use..... tell me again how this is supposed to be Lockmeister?

And next time, before you attack someone for something you **think** they are doing, do your research.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
06-06-2006 02:10
Lockmeister and Lockguard are completely different. A Lockmeister furniture has all the particle code inside the furniture itself, while LockGuard has all the magic in the avatar's attachments. Looking at the protocol itself shows very clearly that they are by no means related in any way.
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-06-2006 12:23
I'm sorry.. but the difference in the protocol is simply in reversing the direction. You have changed the code from:

From: someone

"Are you wearing Cuffs?"
"Yes I Am"


To:
From: someone

"Hey I'm a link point if you have cuffs"


The fact that you provide free cuffs with a closed source particle chain script is a different matter. As it locks the system into being used with only your cuffs.
Lillani Lowell
Registered User
Join date: 5 Apr 2006
Posts: 171
06-06-2006 14:40
In other words, you're saying two things which achieve an end but do them in two different ways are the same. So, everyone who makes a chair, even though they look and act different as chairs, are copying the original chair. Well, I can't argue with that, but the means to the end is as much different as it is opposite. Try creating some practical furniture for both, and you'll find out how very different they really are.

As for closed source, for the last day or two I've have been talking to people who are interested in making LockGuard an open source project, and I am 100% behind that, and willing to throw all my support to that project, and bring LockGuard to the market as open source. It can do nothing but improve competition, from which the end result is better BD products at competitive prices. After all, monopolies are bad for business, competition drives innovation.

I don't mean to come off as overly defensive, and I hope I don't come off as rude in this message or my previous one, it's not really my intention here, and I apologize if I sounded off in my first response (I've been working long SL days, lol). But there are really quite a few differences between LockGuard and Lockmeister, and they both have their own unique advantages and disadvantages.

Finally, as for making cuffs compatible...... Today, the updated LockGuard Dev Kit is being released..... it also includes stand-alone LockGuard scripts which can be inserted into any item you own. I've already put them in my own cuffs, and now they're happily compatible with both LockGuard and Lockmeister furniture.

I have nothing against Lockmeister as a protocol, heck, I spent a L$ fortune on Lockmeister-based equipment (1000s and 1000s of L$, literally), and originally wanted to release a SDK to make Lockmeister easier to use for everyone. Unfortunately, at that time, Lockmeister was a near mystery (though since June 1 the protocol docs for LM have finally been updated to be cleaner and clearer and a little bit more in-depth, good job on that LM), nobody was willing to help me develope such a SDK, and the restrictions of Lockmeister use didn't make it any easier to create a widely distributed and free SDK.

So, welcome to LockGuard..... an easy, unrestricted, free-for-all protocol with as much support from me as I can possibly muster.
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-06-2006 15:33
There are no restrictions on the use of the LockMeister protocol, as it is an open protocol. There is a requirement specification to meet if you wish to use the LockMeister logo, but none to use the protocol itself.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
06-07-2006 00:38
As far as I remember there is a paragraph in the LockMeister licence that *requires* you to get the "LockMeister Approval Seal" when doing furniture (particle emitters), only for the attachments, it's *optional*.

Let's reiterate this once again:

LockMeister and LockGuard do achieve similar goals, but internally they work completely different. Even the protocol itself is different. It's true, there are similarities, but that would be the same for, say, ShackleLock, because it can't be done otherwise. If you build a car, you will need to have a means to accelerate, steer and brake. A particle chain system will need to find the target, draw particles and communicate.

Another fundamental difference between LockMeister and LockGuard can be seen at first glance: LockMeister can only be used for target-to-cuff chains, while LockGuard can work with cuff-to-cuff as well as cuff-to-any-object-in-world, there doesn't even have to be a LockGuard enabled object around to do that.
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(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-24-2006 18:31
what a fight...
and no there is not such paragraph in my license ... i wrote a license? oh yeah in the sample script, that basically say, "don't be a moron and don't copy paste this code without trying to understand it a lil"

what i, see is that when you attempt to unify all the bdsm toys under one open system for compatibility reasons, there are peoples that manage to make a closed system aside, hell even Xcite use it.
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tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Julia Banshee
Perplexed Pixie
Join date: 16 Jan 2006
Posts: 97
06-24-2006 22:02
From: Zi Ree
LockMeister can only be used for target-to-cuff chains, while LockGuard can work with cuff-to-cuff...

Funny, my particle chain handcuffs use the Lockmeister protocol for cuff-to-cuff linking just fine...

I'll consider a different protocol as soon as its documented on the Wiki...
Silje Russell
lsl geek
Join date: 2 Oct 2005
Posts: 63
09-01-2006 03:40
using lockmeister for cuff2cuff and i use lockmeister to where it fits.
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Absinthe Sautereau
Registered User
Join date: 26 Mar 2007
Posts: 86
05-29-2007 12:46
Perhaps this is not the palce to ask, but what the heck, since it was mentionned, how does one do cuff to cuff or cuff to collar connectinos in either lockguard or lockmeister systems?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
07-11-2007 10:07
From: Absinthe Sautereau
Perhaps this is not the palce to ask, but what the heck, since it was mentionned, how does one do cuff to cuff or cuff to collar connectinos in either lockguard or lockmeister systems?


I'm not sure how Lockguard words, but for Lockmeister, you just have one of the cuffs ask the other for its key, then rez a particle chain with that key set as the target.

I'm not sure where the poster above got the idea that Lockmeister can only be used by static objects. It's a completely generic protocol that basically says "hey, tell me if you have <x> attachment". In fact, as I mentioned above, it's useful for lots of things other than making kinky particle chains. It's even used by some standard poseballs and AOs now because of the handy AO disable command.
Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
07-11-2007 12:33
Talk about dredging up the past..

But since it was asked, here is everything you ever needed to know about Lockmeister:

http://www.lslwiki.net/lslwiki/wakka.php?wakka=exchangeLockMeisterSystem

and for the sake of fairness, here's everything you need to know about Lockguard:

http://www.lslwiki.net/lslwiki/wakka.php?wakka=exchangeLockGuard

You can find a Lockmeister Development kit in the 1L Amethyst Cross sold at any Amethyst Vendor.

There used to be a Lockguard Dev Kit at Dictatorshop, but I can't find it anymore. IM me if you need a copy.
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