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Contact without abuse

Torin Golding
Misanthropic Humanist
Join date: 13 Sep 2005
Posts: 41
01-25-2006 19:48
Hi all

Does anyone know a way to script a physical object so that if it comes in contact with an avatar one does not risk an abuse report being filed?

I know this sounds like a weird question. I've built a small replica of the temple at the beginning of Raiders of the Lost Ark, and I would like a big boulder (physics enabled) to roll down on to an avatar if they click the idol (to allow them to play Indiana Jones). The boulder has to be physics enabled to roll down onto them, but currently when I was testing with an alt, a potential abuse report box kept popping up whenever they were struck with the boulder. The land is "safe", and the boulder does not have any "push" scripts in it, it is merely gravity driven. Does anyone know a scripting work around that would enable the boulder to roll over an avatar, but yet not be interpreted as a potential abuse situation by the game?

Thanks in advance for any suggestions!

-TG
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
01-26-2006 12:39
My understanding of the situation is that this will always result in a potential abuse report. There's not really a scripting solution to it as the potential abuse is flagged by a physics object hitting an avie.

It's also my understanding that such situations are always inspected by a human and unless you've really upset the investigating Linden it's hard to see how a rolling bolder in the temple as described is abuse within the actual definitions even though it's equally clearly a potentially abusive situation in general without the context.

I can't guarantee you'd be safe but I would be surprised if you weren't.

In alternative solutions, it's tricky - you could put in a detector that turns the rock phantom just before it hits I guess, turn it on only when moving and you'd be OK and not to sim hoggy.
Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
03-24-2006 06:12
hope you find a way around this problem

i really want to see this for myself.....its a great idea...





Kalleb Underthorn
Registered User
Join date: 30 Jul 2003
Posts: 40
03-24-2006 11:57
Depending on the path of the boulder... you could make it phantom from the get go, give it a rotational impulse, and use llMoveTo and some creative timer events. It won't look as good as just letting run down the track though.
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
03-24-2006 18:22
My suggestion is to subdivide the parcel, making a small damage-enabled section that is just barely wide/long enough to cover the boulder corridor. After all, being Indiana Jones is dangerous business.