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Enigma Kidd
Registered User
Join date: 10 Feb 2007
Posts: 10
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12-24-2007 12:11
After attaching the prim, when touching it, i would the animate verification menu to come up and on selecting ok, then animate the AV. If I rez it and touch it works. But if i attach it, it doesn't. I'd appreciate any help. This is as far as i've been able to get: string gAnimName = "sleep";
default{ touch_start(integer num_detected) { llWhisper(0, "touch_start"); llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { llWhisper(0, "run_time_permissions"); if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation(gAnimName); llSleep(3.0); llStopAnimation(gAnimName); } } on_rez(integer start_param) { llWhisper(0, "on_rez"); llResetScript(); } attach(key id){ llWhisper(0, "attach"); integer perm = llGetPermissions(); llWhisper(0, "perm: "+ (string)perm); llWhisper(0, "id: "+ (string)id); if (id != NULL_KEY) { if (! (perm & PERMISSION_TRIGGER_ANIMATION)){ llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } } else{ if (perm & PERMISSION_TRIGGER_ANIMATION){ llStopAnimation(gAnimName); } } }
}
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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12-24-2007 16:50
When you sit on or attach an object, the animate permission is granted by default (when requested). So, there is no need for the pop-up dialog asking for those permissions.
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Enigma Kidd
Registered User
Join date: 10 Feb 2007
Posts: 10
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12-25-2007 02:32
That would makes sense then. Think I'll create a menu on touch. Thanks Edison.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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01-02-2008 08:33
This script works to animate an avatar when the item worn is touched. This uses one of the SL built in animations (which does not loop), so it uses a timer to keep repeating it. You may not need that if your animation loops. //touching worn object will open close mouth
string ANIMATION = "express_open_mouth"; integer TouchSW;
default { state_entry() { llSay(0, "Open Mouth Animation"); if (!(llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)) { llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION); } }
changed(integer change) { if(change & 128) // You'd better put the this changed() event when you use llGetOwner { // by way of precaution. llResetScript(); } }
touch_start(integer total_number) { if(TouchSW == FALSE) { //llOwnerSay("Tongue Out"); llSetTimerEvent(0.5); } else { //llOwnerSay("Tongue In");
llSetTimerEvent(0); } TouchSW = !TouchSW; } timer() { llStopAnimation(ANIMATION); llStartAnimation(ANIMATION); } }
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