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Rez Rotation

Rune Quinnell
Registered User
Join date: 25 Aug 2007
Posts: 28
09-30-2007 17:46
OK so I have a script that sets an object to sense my rotation and move forward along it's local x axis accordingly.

Works fine, except when I rez the object from another object instead of my inventory.

Then it just ignores the fact that it's set to a local x axis and goes flying off on the global x-axis... wtf?

Please help over 8 hours into this project since last night and starting to go insane...
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
09-30-2007 21:38
with your limited insanity i would imagine that its got the old coords saved and its not getting new ones on rez