Help with turning "turn_180" around.
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Dina Vanalten
Registered User
Join date: 24 Dec 2006
Posts: 268
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04-24-2007 18:59
Hi. I'm setting up a pose object and have managed to get the poses to work OK and have include the "turn_180". llStartAnimation("turn_180"  ; The problem is that the avatar ends up standing backwards with the "turn_180" and I can't figure out how to get to turn around. I'm sure that there is a way to do but I don't know how. Any help is muchly appreciated. Thanks - Dina
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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04-24-2007 23:58
From: Dina Vanalten Hi. I'm setting up a pose object and have managed to get the poses to work OK and have include the "turn_180". llStartAnimation("turn_180"  ; The problem is that the avatar ends up standing backwards with the "turn_180" and I can't figure out how to get to turn around. I'm sure that there is a way to do but I don't know how. Any help is muchly appreciated. Thanks - Dina If its a sit target based item just change the sit rotation. if its not you could just rotate the prim.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-25-2007 11:14
the animation "turn 180" involves the avatar's hips being rotated 180 degrees from normal.
That's what the "turn 180" is designed to do. The default follow cam/camera position is always "behind" the avatar, animating the avatar to turn 180 degrees, allows someone who has not yet mastered the camera controls, to view their front.
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Dina Vanalten
Registered User
Join date: 24 Dec 2006
Posts: 268
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04-25-2007 18:01
Sorry. I guess I wasn't explaining myself too well. It comes from being blonde. The llStartAnimation("turn_180"  ; places the av in a pose stance suitable for adjusting of attachments. The pose is back to the camera. All my other poses are front to the camera. What I need help with is how to make the "turn_180" pose end up with front to the camera. Turning around the prim around does work but then all the other poses are back to the camera. btw, "turn_180" is some kind of sl built in function. - Dina
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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04-25-2007 18:32
Dina I do animations and I'd be happy to provide you with a pose that works how you want it, full perms and no charge. (It's a 5 minute job, if that, to make a simple adjustment like that to one of the Linden animations.) I sent you an IM in world, feel free to get back to me any time if that interests you.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
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04-25-2007 19:43
again, the "turn_180" animation is different from other stands, as "turn_180" has the pelvis rotated 180 degrees in the Z axis. so in order to bring turn_180 inline with other animations/poses, you would either need to replace it entirely with a "non turn 180... turn-180" (basically the same pose, without the pelvic rotation, as suggested above).. or somehow trigger a specific rotation on the agent for that specific animation (which of course, I don't think you can do once they're seated).
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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04-26-2007 07:11
From: Dina Vanalten btw, "turn_180" is some kind of sl built in function. Is this right? And if it is, are there ones for other rotations?
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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04-26-2007 07:32
From: Winter Ventura or somehow trigger a specific rotation on the agent for that specific animation (which of course, I don't think you can do once they're seated). llSetLinkPrimitiveParams( llGetNumberOfPrims(), [ PRIM_ROTATION, <0,0,1,0> ] );
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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04-26-2007 10:16
From: AJ DaSilva Is this right? And if it is, are there ones for other rotations? It's not what you're thinking AJ; turn_180 is the "adjusting appearance" animation where you take a few steps in a circle and spread your arms a bit, also often used for posing stands. Yeah a generalized set of "rotation" animations would be a wonderful tool for some purposes, but there's nothing like this that I know of.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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04-26-2007 10:26
Aww. Oh well, guess I'll have to make my own set when I get to that point then.
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