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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-11-2009 07:51
I'm trying to modify a hug attachment to get two avatars close together but it seems like a collission boundary or something that is stopping this? They bump when trying to move together but then still stay a fair distance apart. I have the Mieike Delux Hug attachment which which I bought ages ago and this doesn't have a problem so clearly can be done. If anyone can throw some tips as to how I get two avatars close together to run an animation on each, i'd be very grateful. I'm not that experienced in scripts so as much info as possible would help. 
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-11-2009 12:01
it's a simple trick, when the animations are made you offset them a little bit forward or have them lean in of step closer. the script gets them as close as possible, the animation does the rest.
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-11-2009 13:49
ah fair enough, so i'm not going to get any better with animations that i've bought then.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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04-11-2009 16:58
sorry, propbably not, unless you layer in another animation that offsets them forward a little at a higher priority (just make sure that the other bones in the key frames are NOT selected).. I believe that should work
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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04-12-2009 01:08
For some I guess that would work, problem I seem to be having then is that I can offset the pelvis but the other animation needs to move the pelvis so what happens is that if I run the animation followed by my "move to", the pelvis then locks in rotation and the rest of the avatar swings about that point. Pity, good plan though 
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