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how to create a beating heart? |
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zhangjinbao Lemon
Registered User
Join date: 25 Sep 2008
Posts: 16
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10-07-2008 06:36
do you have any idea to create a beating heart? thank you for your answer
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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10-07-2008 07:08
it could be done with a Bass speaker texture script, one that makes the texture look like it is 'vibrating' IM me in world and I'll send you a copy.
alternatively you can use a animated sculpty, however I haven't a clue how to do this. |
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zhangjinbao Lemon
Registered User
Join date: 25 Sep 2008
Posts: 16
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thank you
10-07-2008 07:20
thank you, can you send it to [email]zhangjinpeter@gmail.com[/email] .I just download updater.
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zhangjinbao Lemon
Registered User
Join date: 25 Sep 2008
Posts: 16
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thank you,
10-07-2008 07:33
thank you
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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10-07-2008 07:53
You might want to send an instant message in-world as requested above. Open up the Search window, click on the "People" tab, and search for Dekka Raymaker. Then you should be able to send an instant message from his/her profile.
Anyway, another possibility would simply be to periodically change the scale of the prim with llSetScale() or llSetPrimitiveParams(). You might want to play a sound using llPlaySound() as well. ![]() http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetScale http://www.lslwiki.net/lslwiki/wakka.php?wakka=sound |
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zhangjinbao Lemon
Registered User
Join date: 25 Sep 2008
Posts: 16
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I have added friend to you
10-07-2008 07:54
I have added friend to you, how can i send IM to you offline? tks
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zhangjinbao Lemon
Registered User
Join date: 25 Sep 2008
Posts: 16
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tks, hewee
10-07-2008 07:56
tks, hewee
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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10-07-2008 09:52
As soon as sculpties came out we had a way to animate them. I made an animated sculpy heart. It's pretty simple if you can do sculties.
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Amara Twilight
Registered User
Join date: 16 Feb 2004
Posts: 47
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10-07-2008 14:26
dunno if this'll help but i Saw a giant heart at the burning expo that "beat" aka it pulsed larger and smaller, I think all they did was just script a size change to the sculpty. Was a nice effect.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-07-2008 16:53
dunno if this'll help but i Saw a giant heart at the burning expo that "beat" aka it pulsed larger and smaller, I think all they did was just script a size change to the sculpty. Was a nice effect. if animated sculpties did not exist, resizing the prim is probally the only way to go ... i did it a while back with my jello prims (which seem to be borked now, check splo) problem with that method is, is that it is constantly updating the prim so its heavy both in server assets and viewer updates / data |
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Hewee Zetkin
Registered User
Join date: 20 Jul 2006
Posts: 2,702
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10-07-2008 23:05
And the problem with animating sculpty textures is that you have to have permission to change the media URL (or cache all the textures on other prim faces and continually update the prims by changing the sculpty texture, which is just as costly as resizing if not more so). And if you go the media route, you've used up your one parcel media URL for the object in question.
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