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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-17-2007 16:14
Something weird going on with new objects. I have a standard script I sue for animations, which was origianlly posted in this forum. Its been working in various guises for quite a while. Today I put it into a new object and it no longer works. Debugging traced it to llAvatarOnSitTarget ALWAYS returning NULL_KEY.
Copied the exact same scripts into an 'old' object and they work fine.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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NEWGY deserves a kick
03-17-2007 16:33
Problem was the old object already had a sit target, the new object didnt.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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03-17-2007 16:42
hehe, I have done similar things a time or two  I gotta wonder, though.... If it were not well-known that the recent update did in fact break several scripts, would you have assumed that llAvatarOnSitTarget was broken? I submit that NEWGY doesn't quite deserve a kick today 
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-17-2007 16:49
LOL, no I deserve it, I posted before I thought it through properly. But yes with the state of SL atm my first thought was they broke it
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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03-17-2007 20:02
From: Newgate Ludd I have a standard script I sue for animations... Can you really make animations this way?? /me runs and hides
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-18-2007 02:24
From: Sindy Tsure Can you really make animations this way??
/me runs and hides No it a script to control animations rather than to make the actual animation file.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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03-18-2007 09:37
Oh. Ok.  From: Newgate Ludd I have a standard script I sue for animations
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-18-2007 15:28
From: Sindy Tsure Oh. Ok.  ROFL sorry I read Newgy-esse without noticing
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