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Alicia Mounier
Registered User
Join date: 17 Oct 2005
Posts: 78
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03-21-2007 20:27
So I have been working on this jet thing where the pilot can fly in mouselook and there is a gunner's seat where there is a cannon attached for the gunner to shoot down towards people on the ground or drop bombs on them. The prob I have is the gunner can steer the jet in mouselook along with the pilot which is making it hard to fly. Has anyone expierenced this and have made a work around or know a way to fix this? Please include an example or message me ingame if you can. Lol, this is making me mad. Otherwise i'll have to figure out something new for the extra seat or illiminate it. Thanks. 
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Alicia Mounier
Registered User
Join date: 17 Oct 2005
Posts: 78
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lol
03-23-2007 16:28
Please help!!! Don't make me use caps! Someone must know how to isolate the two right? 
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Alicia Mounier
Registered User
Join date: 17 Oct 2005
Posts: 78
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03-26-2007 08:47
so I decided to not try the gunner/pilot thing for now. My new prob is that llSetRot or other such functions seem to not enjoy hover flight like now when i have the mouselook cannon for the pilot it make non-mouselook turning sluggish and it doesn't bank well(the jet). I figured a cannon for the pilot would be nice, one that follows the mouselook so you can have more accurate fires. Wiki said that llSetRot is not meant for physical objects but it works the same as all the rest. I tried the functions that were meant for physical objects but they did the same thing. lol, everything works fine though in mouselook cept steering in mouselook makes the jet spin around way too fast.
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Alicia Mounier
Registered User
Join date: 17 Oct 2005
Posts: 78
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ATTENTION: Newgate Ludd!!!
03-27-2007 13:34
Please help me Newgate! You can do it! You have the gift... 
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