LSD visuals ?
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Chelsea Ihnen
Registered User
Join date: 2 Mar 2007
Posts: 2
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03-02-2007 07:28
Some residents told me that they tried LSD or other drugs that affected what they see (it can be psychedelic or simply blacking out the screen). I never tried it (no money) so I don't know if you have to be in mouselook or whatnot but it's something that i'd like to experiment with. Also I have ideas for applications other than drugs.
Can someone introduce me to this thing and give me even the most basic starting point ?
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Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
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03-02-2007 07:57
Are you looking for drugs on these forums?
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Pale Spectre
Registered User
Join date: 2 Sep 2005
Posts: 586
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03-02-2007 08:00
I imagine it's a HUD device... basically an object that appears just in your field of view. If it's big enough it will cover the whole screen. For example... create a 2m square cube and attach it to HUD centre... and smell the plywood. 
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
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03-02-2007 08:10
Don't know how it works, other than it must be done with scripts, but what happens is that you "wear" the pill or whatever it is. You then get various effects - floating hallucinations, a bit like those liquid cell projection things, odd chat messages, noises, and some of them animate your avatar at apparently random intervals to stagger, dance strangely etc. They usually "wear off" after a while, typically 15-30 minutes. The "pill" then has to be detached and will no longer work. The overall effect is quite fun occassionally (though not as much fun (or as dangerous) as the real thing  ) and does simulate some aspects of psychedelics quite well. I would imagine they quickly get boring, but I've only tried them a couple of times.
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Chelsea Ihnen
Registered User
Join date: 2 Mar 2007
Posts: 2
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03-02-2007 09:25
i see. i'll get a better idea when i drop some sl-acid though. i didn't know HUDs could be that flexible, this is very cool.
oh and i don't need to go on the internets to find drugs, except digital drugs.
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Oodlemi Noodle
Frizzle Fry
Join date: 8 Feb 2006
Posts: 179
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03-02-2007 10:56
I found some magic mushrooms on some sim........wonder why I can't remember the name?
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Deanna Trollop
BZ Enterprises
Join date: 30 Jan 2006
Posts: 671
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03-02-2007 14:07
Dave's not here, maaaaaaan 
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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03-02-2007 18:43
Pick Your Own Magic Mushrooms for 10L$ each from Burandt (205, 137, 110) its a trip! -LW
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L$ is the root of all evil videos work! thanks SL 
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Attis Box
Registered User
Join date: 18 Jan 2007
Posts: 6
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03-24-2007 11:53
I've been building a "Drugs Of Choice" drug information area, which includes certain hallucinogens. I've been building up scripts that will animate your avatar, produce particle effects (in the hallucinogens) and play sounds, when you touch a particular drug.
Being only a couple months into SL and not a programmer by trade, I've had a difficult time building the scripts, but I'm learning, and it's been fun.
A couple of issues I'm having at the moment are:
1) Particle effects issuing from prim touched, and not centered on avatar (which would more accurately reflect a hallucination). How would you center the particles on the avatar?
2) more irritating is that sometimes the particle effect won't stop as the script is telling it to. It works sometimes, other times not.
3) Finding appropriate animations has been hard, and then, they're not moddable/copyable, or not exactly what I had in mind. I guess I'm going to have to try Poser myself.
Any suggestions would be appreciated. This isn't a commercial venture, just wanting to put info out there, and I'm using the effects to attract attention.
Thanks
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-24-2007 12:02
From: Attis Box I've been building a "Drugs Of Choice" drug information area, which includes certain hallucinogens. I've been building up scripts that will animate your avatar, produce particle effects (in the hallucinogens) and play sounds, when you touch a particular drug.
Being only a couple months into SL and not a programmer by trade, I've had a difficult time building the scripts, but I'm learning, and it's been fun.
A couple of issues I'm having at the moment are:
1) Particle effects issuing from prim touched, and not centered on avatar (which would more accurately reflect a hallucination). How would you center the particles on the avatar?
2) more irritating is that sometimes the particle effect won't stop as the script is telling it to. It works sometimes, other times not.
3) Finding appropriate animations has been hard, and then, they're not moddable/copyable, or not exactly what I had in mind. I guess I'm going to have to try Poser myself.
Any suggestions would be appreciated. This isn't a commercial venture, just wanting to put info out there, and I'm using the effects to attract attention.
Thanks 1) you can target an avatar with teh effect but that will just make teh aprticles 'swarm' to teh toucher. A better solution would be to rez a prim at teh avatar's position (or close) and then have it set the particles running. 2) There is a known bug in the particle system as of a couple of updates ago. I havent seen any information saying its been fixed. Try thsi thread for more info. 3) There are other programs, Avimator is a free one that I have heard 'good' things about but have not tried it as I'm strictly a scripter.
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Attis Box
Registered User
Join date: 18 Jan 2007
Posts: 6
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03-24-2007 12:56
From: Newgate Ludd 1) you can target an avatar with teh effect but that will just make teh aprticles 'swarm' to teh toucher. A better solution would be to rez a prim at teh avatar's position (or close) and then have it set the particles running. I was afraid that might be the solution! Back to the drawing board! How about this: rez a prim-->prim attach to avatar-->various effects-->prim detach from avatar and die Would this be an appropriate sequence? It seems if I could attach temporary prim to avatar, that would center the effects better. Some of the animations have the avatar moving about from initial position. That would also solve the particle effect problem, although that thread you showed me appears to have a fix.
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Anti Antonelli
Deranged Toymaker
Join date: 25 Apr 2006
Posts: 1,091
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03-24-2007 13:16
From: Attis Box I was afraid that might be the solution! Back to the drawing board!
How about this:
rez a prim-->prim attach to avatar-->various effects-->prim detach from avatar and die
Would this be an appropriate sequence? It seems if I could attach temporary prim to avatar, that would center the effects better. Some of the animations have the avatar moving about from initial position. That would also solve the particle effect problem, although that thread you showed me appears to have a fix. Problem there is you can't attach a object to an avatar other than the object's owner.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-24-2007 13:49
From: Attis Box I was afraid that might be the solution! Back to the drawing board!
How about this:
rez a prim-->prim attach to avatar-->various effects-->prim detach from avatar and die
Would this be an appropriate sequence? It seems if I could attach temporary prim to avatar, that would center the effects better. Some of the animations have the avatar moving about from initial position. That would also solve the particle effect problem, although that thread you showed me appears to have a fix. As Anti stated in his reply you can't attach to some one other than the owner hence my suggestion of rezzing a prim and moving it close to the target. The fact that the avatar may move just means the prim needs a little more scripting so that it follows the host. Look at teh code for the pet/follower in the library.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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03-24-2007 13:57
Or you could just drop some LSD and get on SecondLife.
Not that I'd advise that at all. In fact, I'd advise against it. Drugs are bad for you...even prescription drugs that your Dr. tells you to take are bad for you.
Besides...SL is like a drug trip anyway. How many furries do you see walking around in RL (other than at Disneyland)? Can you fly in RL? Oh...and FallingWater Flowers...my fav. shopping spot anywhere...TOTALLY has trippy flowers.
That...and the real effect of a drug is the way you feel while you're on it. Unfortunately, SL cannot feed our brain the hormones it needs to 'hear touch' or 'see sound' (that requires actual synapse crossing in the brain...which is what LSD is prone to do).
I'm rambling...I know...but I just don't believe in trying to re-create drugs in SL...not necessarily because it's 'bad' or 'wrong'...hell...I was a rather........experimental....youth... but it misses the actual drug experience altogether and promotes total misconception.
That...and I'd like to rant that animators COMPLETELY overcharge and overprotect their animations. I picked up Poser and had built a nice animation for drawing a pair of guns in about 45 minutes (INCLUDING the learning curve of figuring out what to do).
If I charged for scripting the way animators charge for animations...I'd be a multi-trillionaire...
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Attis Box
Registered User
Join date: 18 Jan 2007
Posts: 6
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03-24-2007 16:07
From: Newgate Ludd As Anti stated in his reply you can't attach to some one other than the owner hence my suggestion of rezzing a prim and moving it close to the target. The fact that the avatar may move just means the prim needs a little more scripting so that it follows the host. Look at teh code for the pet/follower in the library. From what I understand about the pet/follwer script, the prim won't follow other than owner, so I'm right back to the problem with llAttachToAvatar... I haven't tried llAttachToAvatar yet, but that requires permissions, whereas the pet/follower script uses llGetOwner Not being in-world, but stuck in RL job today, I can't try this, but doesn't the permissions required by llAttachToAvatar imply that a rezzed object can ask to be attached to any avatar when the object is touched? Bear with me, I'm new at this. From: Ken Nilsson I'm rambling...I know...but I just don't believe in trying to re-create drugs in SL...not necessarily because it's 'bad' or 'wrong'...hell...I was a rather........experimental....youth... but it misses the actual drug experience altogether and promotes total misconception. Honestly, this is a concern to me...however, SL immediately seemed to me the ideal platform for simulating drug highs. You can blame the caffeine molecule at BEEP CENTRAL for putting the bug in my head. I do want to impart serious and accurate information, though, and the "high" treatment is just a lure to get people to read the cards.
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Newgate Ludd
Out of Chesse Error
Join date: 8 Apr 2005
Posts: 2,103
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03-24-2007 23:56
From: Attis Box From what I understand about the pet/follwer script, the prim won't follow other than owner, so I'm right back to the problem with llAttachToAvatar...
I haven't tried llAttachToAvatar yet, but that requires permissions, whereas the pet/follower script uses llGetOwner
Not being in-world, but stuck in RL job today, I can't try this, but doesn't the permissions required by llAttachToAvatar imply that a rezzed object can ask to be attached to any avatar when the object is touched?
The pet/follower is indeed written to only follow its woner but its just a case of telling it who to follow. You would rez the prim, thne set upa communications cjhannel with it and tell it its target. It would then fire of a sensor and search for them. Any object can as for permissions, however attach (and also debit) will only be allowed for the owner.
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Zeja Pyle
Registered User
Join date: 4 May 2006
Posts: 18
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Have Fun!
03-27-2007 09:48
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fetalharvest Triskaidekaphobia
Registered User
Join date: 31 Jan 2007
Posts: 12
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09-10-2007 08:47
ya i got bored a long time ago and made some acid in sl its actly pretty coool give you a headache tho after a while nyone wasnt some feel free to im me in world ill hook you up for free just to pass boredom
~fetal
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
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09-10-2007 08:52
HUD device, w/ spinning spiral texture and random stretching faces crossing the screen.
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~Michael Bigwig __________________________________________________Lead Designer, Glowbox Designs 
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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09-10-2007 09:53
combined with an assortment of secret sauce textures, as there are many textures out there that impact the coloring and visibility of objects behind them, really wigging out your vision.
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