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Pose Balls > Me

Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
06-28-2005 19:40
I admit it, I'm stumped. I have these pose balls, poses, scripts for sitting... and I've played with them all kinds of ways and I still can't seem to get the elegant (read: working) result that everyone else seems to manage.

My sit poses wind me up in the floor, in the middle of the furniture... everywhere except where I want to be. I've tried sitting on the darn things and then moving them into position, only inevitably they are never neatly hidden INSIDE the piece of furniture as I'd like.

I've tried putting the script and the pose into the furniture, and that just winds me up standing on my head in the floor or some other such ridiculous position.

I've investigated the script (a freebie one, which seems very nice, by the way), but dyslexic as I am, things like vectors and rotations and the like just are out of my sphere of ability.

I spent $1k on the Posability system thinking I wouldn't have to deal with that aspect, just load in poses and set the item in the furniture and boom, success... only I am having the same problem.

So now I'm frustrated and still sitting sideways or upside-down in my furniture.

-whimper- Help? Please? Someone?
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Just remember, they only care about you when you're buying sims.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-28-2005 19:50
The rotation of the prim with the script is usually the problem. Easiest way to deal with this is to face your furniture east, then set the rotations on the pose-prim to 0, 0, 0

Now the vector that determines position becomes easier to deal with:
<x, y, z>
x = forward and back
y = side to side
z = up and down

I don't have any experience with the PoseAbility system, so I can't put it in those terms for you, but for a regular sit target, doing the above usually works well with:
llSitTarget(<0.5, 0.0, 1.5>, ZERO_ROTATION);
and tweak from there :)
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Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
06-28-2005 20:01
I will definitely give that a try. Once the aspirin kicks in.... thank you. (hug)
_____________________
Just remember, they only care about you when you're buying sims.
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
06-28-2005 22:30
:eek: Everybody is sitting with me included. Is sitting in fashon? Yay! :D

Jillian has already solved this probelm. So I just suggest why it happens.

Poseball is constructed with a script and a sit animation. The value of llSitTarget is related how the animation was made. There are two types of sit animations I've ever seen.
One is assumed that it would be used by pie-menu sit. It would not be touched your hip's vertical position. So you can input <0, 0, 0> in llSitTarget, or just tweaking <0, 0, 0.1> might be better.
Another is just made to pose sitting. It would change your hip's vertical position as like you really sit. Maybe it is assumed to sit on ground. So if you use this animation, your hip's position moves down around 0.8 meter which depends on the length of your AV's legs. Then if you used it by pie-menu sit, you would always sit down 0.8 meter below. You should input around <0, 0, 1.0> in llSitTarget to make up for the vertical value.
Of course these values are just sample to think. It is nothing to tell you should tweak it to fit your AV.
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:) Seagel Neville :)