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Rezzer Anti-copybot?

nuffen Bailey
Registered User
Join date: 11 Jun 2007
Posts: 6
04-27-2009 07:42
hey i just wanted to know if u could make a temp rezzer to rez a object 4 only a short time so that people dont have enuf time to use a copy bot to copy it and then rez again as soon as it de rezzes and it changes the UUID every time? if any 1 has a script that dose this would u be able to share it or could some 1 make it 4 me? thanks guys.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-27-2009 09:27
every temp rezzor available will follow the behavior you're suggesting, but I hate to be the one to inform you, it just isn't going to make a difference in protecting you work from a coppybot... on the otherhand it will have a high impact in the sim you run it in.
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
04-27-2009 09:29
Temp rez items can be CopyBotted.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
04-27-2009 16:30
All the copy-bot needs is enough information to display the object. Literally just a momentary glimpse is all that is needed. If you display the actual object in any way, it can be copied. Think of it like a xerox copy machine. It only needs a brief moment to scan the entire document. Once in memory, it can be stored, like a scanned image, and reprinted indefinitely.

The bigger issue of course, is that it can just as easily be copied from a customer's copy. So if someone buys your expensive object, and just displays it in their home, or if it's wearable, goes out for a walk, there might be a copybot lurking behind any given tree. And they can just as easily copy the customer's item as they can the one in your shop. Of course that doesn't mean you want to make it super easy for the theives either.

If you're this worried about copybot, maybe you should look into alternative display methods. Pictures have worked for quite some time. Not enough information in your pictures? take better pictures.

Want something cooler? okay try this. Take your object and set it up against a keyable background (hot green often works). Now take a snapshot. Rotate the item without moving the camera, take another snapshot. Again and again until the item has rotated 360 degrees.

Now, in your favourite photo editing program, remove the green (or whatever colour) background from each frame. Align the frames so that the rotation looks good, then crop the image to just the active area. Then do a little mutiplication. The largest texture you can currently upload to SL appears to be 1024x1024. arrange your images left to right, top to bottom, so that they each reside in evenly spaced "frames". The number isn't terribly important, just keep in mind the number of frames, vs the image resolution. (6x6 is 36 frames, 8x8 if 64, 4x8 is 32, etc).

Then when it's all laid out, upload the image to SL, and use llSetTextureAnimation to play the animation back.

If done well, the effect can be quite stunning. As you watch a 2-d prim become a 2-dimensional animated hologram of your 3-d object on display. Some artistic finesse may be required to get a "Really Cool™" result.. but even a rudimentary attempt can create a pleasing result.

Yes, making the SL equivalent of an animated GIF is a painful and tedious process. Balancing the need to show lots of frames, versus the limited amount of resolution available, can be extremely daunting.

But you also have to examine how much you're willing to sacrifice in the name of security. Maybe your displaying the object is more important than the rare possibility that thieves will descend on you. Maybe it's not. That's your decision to make. The sad fact is that it only takes a second to record a whole sim's worth of prims. If they can see it, they can take it.

Meanwhile, temp rezzers hurt everyone around you, lowering everyone's framerates, and taxing the sim's already limited resources once every minute, all day long. Causing more downloads, more bandwidth use, and a lower quality of experience for everyone who owns land in, or visits, your sim.
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Teetah Beck
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Join date: 18 Apr 2007
Posts: 117
04-27-2009 17:23
*Waves* Hiya Nuffen! from the noobie days lol How ya been?
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
04-27-2009 21:18
It can still be copybotted, and the extra load you place on the sim rezzing/de-rezzing is hard on the server not to mention considered abuse by Linden Lab.
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nuffen Bailey
Registered User
Join date: 11 Jun 2007
Posts: 6
04-27-2009 22:35
how can they copy iy if it changes the code every like 15 secs they wont have time to get the code thing
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
04-27-2009 23:15
From: nuffen Bailey
how can they copy iy if it changes the code every like 15 secs they wont have time to get the code thing


If it's rezzed long enough for someone to see it, it's rezzed more than long enough to store that information.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
04-28-2009 01:51
for clarity, it doesn't need the key, just to be able to see it (although the key is captured along with it IIRC)
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-28-2009 04:19
From: nuffen Bailey
how can they copy iy if it changes the code every like 15 secs they wont have time to get the code thing

15 second rezzer is extremely nasty. As pointed out a normal temp rezzer is bad on a sim and that runs at 50 seconds.

So lets summarize, it would not matter if a temp rezzer was even set at 1 second, it still will not work.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-28-2009 05:27
If you can see it, you can copy it.

This is analogous to the http://en.wikipedia.org/wiki/Analog_hole.
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
04-28-2009 06:06
From: Johan Laurasia
the extra load you place on the sim rezzing/de-rezzing is hard on the server not to mention considered abuse by Linden Lab.
Abuse?
It can't be an abuse to actually use the SIM? at least not when you pay money to Linden Lab for the Second Life service, like I do:(
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Argent Stonecutter
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04-28-2009 06:10
From: Dora Gustafson
Abuse?
It can't be an abuse to actually use the SIM? at least not when you pay money to Linden Lab for the Second Life service, like I do:(

Temp-rezzers put load on the sim, the network, and the asset server, and will be deleted by Linden Labs if they're overused.
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
04-28-2009 06:33
From: Argent Stonecutter
Temp-rezzers put load on the sim, the network, and the asset server, and will be deleted by Linden Labs if they're overused.
I am not arguing that, but there must be some legal temp rezzers and where do you draw the line between illegal and legal ones?
I had two rezzers stopped and I don't make the kind that runs day and night anymore.
Personally I will leave it to the almighty LL to decide what is and what is not legal. I will not use my time speculating too much about it.:)
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Argent Stonecutter
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04-28-2009 06:55
From: Dora Gustafson
I am not arguing that, but there must be some legal temp rezzers and where do you draw the line between illegal and legal ones?
Observed impact and inferred intent, as far as I can tell.
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Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
04-28-2009 06:57
From: Dora Gustafson
but there must be some legal temp rezzers and where do you draw the line between illegal and legal ones?


I would assume that since a temp-flagged prim is autodeleted in roughly 60 seconds, any use that attempts to display the prims longer than 60 seconds, is by it's very nature, attempting to evade this restriction.

Temp prims are a great way to rez up a temporary product display, so people can really see an example of the thing that's being sold. Like a button under a vendor that says, "show me the item" and rezzes the item as temp. 60 seconds later, the couch, piano, vehicle or whatever, deletes. That's a "reasonable use" if you ask me. They're also good for bullets, magic skywalking platforms, and explosions. Great for special effects like teleport poofers, footprints, etc.

As far as I'm concerned, by placing the 60ish second timer on temp prims, Linden Lab has functionally declared an implied rule that says "this is how many prims your land can support.. you can have a few more for special cases, but only for things that last 60 seconds at a time."

You can choose to interpret that to mean that you can come back and grab more temp prims from the well 1440 times a day.. But I won't be surprised if some day soon, LL decides to clamp down on this "abuse" of the temp prims.. and then ALL content developers will suffer thanks to the arrogance of the people abusing LL's good will.
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
04-28-2009 09:14
From: Dora Gustafson
I am not arguing that, but there must be some legal temp rezzers and where do you draw the line between illegal and legal ones?
I had two rezzers stopped and I don't make the kind that runs day and night anymore.
Personally I will leave it to the almighty LL to decide what is and what is not legal. I will not use my time speculating too much about it.:)

"Legal" or not, LL will return items if they see they are stuffing up the sim. You would be able to run the same items forever if no one ever asked support to look into performance problems in that region.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-28-2009 10:19
From: Dora Gustafson
I am not arguing that, but there must be some legal temp rezzers and where do you draw the line between illegal and legal ones?
I had two rezzers stopped and I don't make the kind that runs day and night anymore.
Personally I will leave it to the almighty LL to decide what is and what is not legal. I will not use my time speculating too much about it.:)


I agree and sympathize, Dora. One of the top "abusers" in a sim I manage is a lovely butterfly rezzer that I have used for a couple of years. It temp rezzes a half dozen butterflies over and over again, contributing in its way to overall lag. I tolerate it and LL tolerates it because it's only one rezzer and the sim's lag is pretty minimal. If I decided to fill the sim with butterflies, though, you can bet they'd be after me with a net. :p It's all a matter of degree.
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