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Poseball/Furniture Animation - with UUID

Wordfromthe Wise
Cheerless & Sorrowful
Join date: 31 Jan 2007
Posts: 18
05-29-2008 04:55
i help a friend building a object and he wants to make it
modifyable for the next User. But he don`t like to give
the Animation with the object (even not NO COPY/NO TRANS) ..
is it possible to make a poseball or furniture and not supply the
Animation inside the object ?

i mean instead of
llStartAnimation("exampleanim";);
we would like to just reference to that animation
llStartAnimation("12312-12-123-12-312-1";);
and make the script NO MOD

ty in advance
Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
05-29-2008 05:11
According to the Wiki an animation can not be loaded from a key.
See http://www.lslwiki.net/lslwiki/wakka.php?wakka=llStartAnimation
Did you try it? What was the outcome?
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From Studio Dora
Wordfromthe Wise
Cheerless & Sorrowful
Join date: 31 Jan 2007
Posts: 18
05-29-2008 05:34
it did not worked.. but i thought mayby somebody know a
trick to enlighten me ;-) .. just 5 minutes ago i found the
ANIMATION INFO in the ADVANCED MENU in the RC 2.8
where the UUID of the currently playing Animation is dispayed ..
and i thought .. if the UUID thing would work i could script every
Animation for free :-)

ty anyhow ..
Word
Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
05-29-2008 06:52
From: Wordfromthe Wise
it did not worked..

Bad luck
From: Wordfromthe Wise
just 5 minutes ago i found the
ANIMATION INFO in the ADVANCED MENU in the RC 2.8
where the UUID of the currently playing Animation is dispayed ..
and i thought .. if the UUID thing would work i could script every
Animation for free :-)

That would be something, all animations for free
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From Studio Dora
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
05-30-2008 01:37
*gloats* You can blame me. :cool:

Back in 1.4 preview when they introduced (user uploaded) animations they also introduced llGetAnimationList. While it was in preview I ran a script that used a repeating sensor to scan for people and then used llGetAnimationList to get the animation UUID's. My scanner would then cache the animations found until I came along and had it dump the animations. At that time llStartAnimation did take UUIDs. You know sex animations look really funny out of context.

Anyway after a few days of laughing at the hilarious animations I reported the bug and they closed the loophole.

Wow was that a long time ago... but I can still remember the builds from that preview grid instance. *sigh* The good old days.
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