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WarpPos and the 0,0,0 frame(s)?

bucky Barkley
Registered User
Join date: 15 May 2006
Posts: 200
03-12-2007 20:14
Has anyone figured out what causes the somtime momentary pause at 0,0,0
when using WarpPos()? It doesn't happen every time, but often
enough to make me wonder what's going on. Is there some programatic
way to eliminate it?
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Bucky Barkley -- Mammal, Scripter, Builder, Lover
Keknehv Psaltery
Hacker
Join date: 11 Apr 2005
Posts: 1,185
03-12-2007 20:54
I'm not sure what you mean, can you explain further?
bucky Barkley
Registered User
Join date: 15 May 2006
Posts: 200
03-12-2007 21:16
Some WarpPos() trips will hang up for a second or two at 0,0,0 (camera is underground, etc). They will always resolve to the proper destination. Sometimes hitting escape a couple of times will speed up the process.

I've seen the same behavior in 'Punky's TP' (believe that's the name).
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Bucky Barkley -- Mammal, Scripter, Builder, Lover
Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
03-12-2007 22:29
Yeah, I have noticed that recently. Not sure what it is besides sim lag. BAD sim lag. Most of the time, they work perfectly, though.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
03-13-2007 00:04
I have noticed this happen on a very few occasions just sitting on something or standing on a posing stand... Seems sit targets can cause this problem all by themselves...
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