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longest "living" probe?

Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
11-25-2005 23:08
I've been experimenting with probes of various kinds, my latest one being an exploratory version that will wander around the SL grid randomly, store up the names, time, and location of people it meets, and then e-mail me a list when it gets low on memory so that the list may be reset and I still have a record of it's journies and what kind of paths it takes. I've hit a slight snag though, the probe doesn't seem to "Live" much longer than 12 hours before it either runs off the world, or gets deleted (can't really control the latter). has anyone had sucess in creating a roaming probe that's lasted for several days? if so, how did you overcome the aforementioned problems?
Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
11-26-2005 08:20
Does it get auto-deleted, or deleted by AVies?
In the later case I can see a simple solution ; equip it with nuclear missiles so that it can launch preemptive defensive attacks against any AV comming too close to it.
_____________________
Vincit omnia Chaos
From: Flugelhorn McHenry
Anyway, ignore me, just listen to the cow
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-26-2005 09:01
Man, there's so many techniques that have been used in SF novels that could be used here.

Have the probe leapfrog through the world, sending a temp-on-rez copy of itself ahead, and changing direction if the copy doesn't get back with a "go ahead" within 30 seconds.

Use the buddy-system... same scheme, but with two permanent probes that re-rez each other if they haven't heard from their partner in an hour or so.

Use a hive, with a probe that reports back to the hive every few hours, and gets re-rezzed if it doesn't show up in time.

Have the probe fly around phantom and physical at 4000 meters, and drop a "sonobouy" probe in each sim, or drops to 700m to do a quick lookaround now and then.

There's great ideas for probes in the works of Iain Banks, Greg Egan, Vernor Vinge (Second Life is more like Vinge's Other Plane than like any other VR I've seen, though it's a pity it doesn' support non-linear space).
Scalar Tardis
SL Scientist/Engineer
Join date: 5 Nov 2005
Posts: 249
Daughter prim tests for sim borders?
11-26-2005 11:09
Regarding running off the world, is there a way to detect that in advance?

I'm thinking you could make this a two-piece probe, with a daughter-cell that tests the waters by moving FIRST. If it goes off the world it will de-rezz and the parent can check for that. The parent then knows that direction is not safe, and can rezz up another daughter to try in another direction.

If the daughter can move without an error, then the parent can move itself to the same position as the daughter and resume its exploring.