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llsettextureanim question

Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
11-14-2005 14:29
Ok I'm trying to animate a texture as you can tell, but how is the texture suppose to look? I wanna make a texture where each frame is like 128x128 and has a different picture for each part, figured using llSetTextureAnim would be a better low lag alternative to making a bunch of individual textures using llSetTexture every time I wanna change a frame especially since some sims still suffer from slow texture loading when dealing with objects that cycle through textures using the llSetTexture method (ex, vendors and picture changers).
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
11-14-2005 15:09
lay all your frames out in a grid patternwith the edges of each frame either touching the sides or another frame
ie 16 frames @ 128x128 each would be 4 rows 4 collums, final sheet would be 512x512

theres some things to keep in-mind with it tho,
A sl sucks at textures, usually at framesizes that small, your fine text or details turn into letter shaped mashed potatoes
B Frames vs rate, sl cannot generate smooth animated picutres under about 12 frames per which is fine if you want a slideshow, kinda sux when you need to slow down "crack sonic" becuase he running faster than he did on the old games, sooo to make your animation smooth and not on a ultra pace you need to insert frames, now 16 frames @128x128 is an alrready hefty 512x512 texture, this doesnt leave alot of room for options (64 frames max if each frame is 128x128, and its SLOW loading)