Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
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11-14-2005 14:29
Ok I'm trying to animate a texture as you can tell, but how is the texture suppose to look? I wanna make a texture where each frame is like 128x128 and has a different picture for each part, figured using llSetTextureAnim would be a better low lag alternative to making a bunch of individual textures using llSetTexture every time I wanna change a frame especially since some sims still suffer from slow texture loading when dealing with objects that cycle through textures using the llSetTexture method (ex, vendors and picture changers).
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-14-2005 15:09
lay all your frames out in a grid patternwith the edges of each frame either touching the sides or another frame ie 16 frames @ 128x128 each would be 4 rows 4 collums, final sheet would be 512x512
theres some things to keep in-mind with it tho, A sl sucks at textures, usually at framesizes that small, your fine text or details turn into letter shaped mashed potatoes B Frames vs rate, sl cannot generate smooth animated picutres under about 12 frames per which is fine if you want a slideshow, kinda sux when you need to slow down "crack sonic" becuase he running faster than he did on the old games, sooo to make your animation smooth and not on a ultra pace you need to insert frames, now 16 frames @128x128 is an alrready hefty 512x512 texture, this doesnt leave alot of room for options (64 frames max if each frame is 128x128, and its SLOW loading)
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