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Possible to detect when a prim collides with water?

Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
11-05-2005 13:07
I'm working on some depth charges for a friend's gunboat, and was trying to come up with a script for the depth charges, so that they could be fired at a variety of angles and velocities from a gun on the boat, but not start the explosion timer until they hit the water.
Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
11-05-2005 13:25
CODE
......
timer()
{
vector alt = llGetPos();
float water = llWater(llGetPos());
if ((water > alt.z ))
{
//Do Stuff
}
else
{
//Do Other Stuff
}
}


Hope that helps a bit
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