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Teleporter

Keno Pontoppidan
Registered User
Join date: 20 Oct 2005
Posts: 75
10-22-2005 12:23
Is there a teleporter that teleports to another object instead of a vector?
Zermes Vindaloo
Registered User
Join date: 30 Aug 2004
Posts: 14
10-22-2005 13:30
Yes there is, look up Cubey Terra and go to his shop, he has a TP that lands at a pad
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
10-22-2005 13:33
From: Zermes Vindaloo
Yes there is, look up Cubey Terra and go to his shop, he has a TP that lands at a pad


Altho it ends at an object, it may still use vectors.. I'm not sure... I think Keno wants one that finds where a specific object is and teleports to it, I'm sure it can be done, don't know if there is one..

Whats it gonna be used for Keno? Might help us think of something if we know :)
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I have the right to remain silent. Anything I say will be misquoted and used against me.
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Zapoteth Designs, Temotu (100,50)
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Keno Pontoppidan
Registered User
Join date: 20 Oct 2005
Posts: 75
10-22-2005 14:05
Zapoteth thts exactly what I meant. Reason I need something like this is because im building a sky house about 750m up and it takes a very long time to travel up so I wanted a teleporter but I need to move it about so If i moved it and the ground teleporter was set to a vector it would teleport me to a empty space. If 750m is to high for a teleporter I can lower it.
Rodrick Harrington
Registered User
Join date: 9 Jul 2005
Posts: 150
10-22-2005 15:48
You might be able to do that using a sensor, but then you have a 96m limit on the range.
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
10-22-2005 15:52
Hmm, the answer is not really, not totally smoothly anyway.

You could do something like a flying chair. You sit in it and it takes you to the last known location of the object (whether physically or with llSetPos).

When it gets close (there will be a jump, but say 50 m away) you trigger a sensor too, that keeps running until you get to the older point, OR you overwrite the target position data with the llDetectedPos() and move there. Once at the target you'd unsit.

It's not entirely foolproof - there are things like moving the target point more than 96m away that would break it, but for a moderately ok solution it would work.

You could also move the target object and have it email it's new position to a fixed 'server' prim that rezzes the teleporter beam, flying chair or whatever. That will have problems if you delete said server prim, but might be a neater set up for you.
Keno Pontoppidan
Registered User
Join date: 20 Oct 2005
Posts: 75
10-22-2005 16:43
I like tht server/email prim idea but Im mostly hopeless with scripts so how would I go about this?
Keno Pontoppidan
Registered User
Join date: 20 Oct 2005
Posts: 75
10-23-2005 05:56
anybody?
Zeno Concord
To infinity, and beyond!
Join date: 28 Mar 2005
Posts: 51
Teleporter pad available soon
10-23-2005 15:52
I have written a script that does object to object teleporting. It allows you to move the objects anywhere within 100m of each other and they automatically reconfigure to go to the right place. You can link the teleporters into your house, and no one needs to do anything except rez them. Rotations work too, of course. It also works with multiple buttons per station.

I am planning to sell this script in a set of teleporter objects. I havent done the final work to package it up or it would be available now. I would be willing to work with a couple beta-testers, and to do enhancements for hire (such as making it private/hidden).
Keno Pontoppidan
Registered User
Join date: 20 Oct 2005
Posts: 75
10-24-2005 05:27
Zeno that sounds pretty good. I could help you beta test and how much are you thinking of selling it for?