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Yrrek Gran
Crackpot Inventor
Join date: 20 Oct 2006
Posts: 209
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12-26-2007 07:49
I have to assume that this is a scripting question, not an animation problem. I made a paddling animation and placed it in a paddle. If the paddle is worn from inventory, the animation works just fine. If the paddle is already rezzed and you choose "Wear" from the pie menu, the animation does not work nor is the "Wear" position correct. I am totally lost on this one, can it be done?
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Very Keynes
LSL is a Virus
Join date: 6 May 2006
Posts: 484
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12-27-2007 01:33
From: Yrrek Gran I have to assume that this is a scripting question, not an animation problem. I made a paddling animation and placed it in a paddle. If the paddle is worn from inventory, the animation works just fine. If the paddle is already rezzed and you choose "Wear" from the pie menu, the animation does not work nor is the "Wear" position correct. I am totally lost on this one, can it be done? I suspect it is a permissions issue, by attaching the object from inventory you give implicit permission to animate your avatar. The second issue is that the avatar is picking it up but not attaching it to the preset attachment point, when using the menu. Rather than touch to wear from the Pie menu have it give a copy of itself along with an instruction card that will ask the user to wear it and give simple instructions on how to use it.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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12-27-2007 05:10
it could be an issue of where the animation is being triggered in the script, or if it's doing something else when it doesn't have permissions...
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