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Shapeshifting

Lucifer Darrow
Registered User
Join date: 25 Apr 2006
Posts: 1
05-10-2006 14:30
My objective is to script a wearable object that will allow the user to quickly and easily switch between avatars. Ideally the avatar's components (shape, body parts, clothing, etc) will be stored in separate folders in the user's inventory. When the user gives the command specifying a new avatar the script will detach everything associated with the current avatar and attach/wear all the components in the new avatar folder (perhaps with some nice particle effects to hide the transition).

Two questions: Is this possible? and has this been done?

Thanks for any help.
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
05-10-2006 14:40
It's been asked about before, and as specified no, it's impossible.

You could have the items in the contents of the "attacher" and attach any objects automatically, but there's no scripted way to address shapes, clothes etc.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
05-11-2006 15:41
Be sure to bug Linden Labs for an llChangeClothes() and llChangeShape() command!
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