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Killer Perhaps
Registered User
Join date: 7 May 2006
Posts: 2
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07-13-2008 01:13
I am trying to create a script that will allow me to change the llSetText line through a channel command. Can anyone help me?
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
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07-13-2008 01:37
default { state_entry() { llListen(11, "", llGetOwner(), ""); } listen(integer channel, string name, key id, string message) { if(llToLower(message) == "blank") { llSetText("", <0,1,0>, 1); } else { llSetText(message, <0,1,0>, 1); } } }
There's a simple one. Anything you say on channel 11 will be set as the text. If you say '/11 blank' it will blank the title. Might need some syntax correction, this was off the top of my head. Done it in-game many times though, so it should work fine, generally.
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Killer Perhaps
Registered User
Join date: 7 May 2006
Posts: 2
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07-13-2008 12:38
Thank you very much, I really appreciate it!
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