Ok guys I reeeeeeally need help this time. I'm making a minigame and the main idea is that it rezzes smaller prims in the general area and the "player" must click as many as they can before they dissapear. The prims being rezzed are small prim-versions of avatars so they need to be rezzed upright ontop the machine at certain locations.
Problem:
Right now the machine works fine but if you rotate the machine, all the little guys get rezzed in odd rotations for some reason. I've tried llGetRot as well as llGetLocalRot and both seem to have this problem once I rotate the machine. I've offered to pay some scripter friends and thus far, nobody can understand why it's not working right.
Can somebody PLEASE help me out?
right now i'm using this line and it works till i rotate the machine, then it's completely off.
llGetLocalRot()+<0,0,90,1>
also, llGetPos() doesn't seem to be working for me either, if I rotate the machine all the people being rezzed don't rezz in the correct locations either.