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How to pack a several differnt rotating objects into one?

Joakim Yakan
Fast learner
Join date: 2 Oct 2006
Posts: 31
10-20-2006 14:39
Hi!

I've just created an item of several rotating items. I don't understand have to pack them and make them rotate as they would do unlinked.

EDIT: What I mean:
I don't understand why the rotations stops working when I link all the items together...

Any suggestions?
Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
10-20-2006 17:28
From: Joakim Yakan
Hi!

I've just created an item of several rotating items. I don't understand have to pack them and make them rotate as they would do unlinked.

EDIT: What I mean:
I don't understand why the rotations stops working when I link all the items together...

Any suggestions?


if you're using llTargetOmega, I've found it works infrequently at best if it's in a child prim. if you're doing a "Manual" rotation using llSetRot, you'll have to do llSetLocalRot for the child prims.
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The function is working perfectly fine. It's just not working the way you wanted it to work.
Seph DaSilva
Registered User
Join date: 26 Apr 2005
Posts: 27
10-22-2006 11:55
In a linked object, using llTargetOmega, you can either rotate a) the whole object (script the parent), b) individual child objects.... however you may not do both 'a' and 'b' simultaneously.

Not really great workarounds to have appearance of child rotation while parent is rotating:
1) rotate texture
2) using particles (emissions rotate around x/y/z axis)
Joakim Yakan
Fast learner
Join date: 2 Oct 2006
Posts: 31
10-23-2006 04:05
Ok.
Thanks for your answers!
Ian Bartlett
Registered User
Join date: 21 Sep 2006
Posts: 3
Rezzer
10-29-2006 02:57
Hi,

I had the same problem. I was working on a rotating radar with a stationary foot. I worked around the llTargetOmega effect of rotation for the whole object by putting a rezzer script in the rotating part. So if I take the item out of my inventory I have a nice rotating upper part that automatically rezzes the stationary foot.

Hope this helped.

Ian