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llResetScript on no-mod?

Paul Wardark
Wait, what?
Join date: 10 Jan 2009
Posts: 383
09-20-2009 14:29
I'm trying to make a script reset on inventory change, when the object is no-mod. I've already included llAllowInventoryDrop(TRUE); in the script.
Someone told me to use this-

CODE


changed(integer change)
{
if ((change & CHANGED_ALLOWED_DROP) == CHANGED_ALLOWED_DROP)
{
llResetScript();
}



But that doesn't work. Anyone have any suggestions?
_____________________
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
09-20-2009 15:07
What you want to do is simply determine whether the condition (change & CHANGED_ALLOWED_DROP) is true, so that if statement should just be

if( change & CHANGED_ALLOWED_DROP)
_____________________
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