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Furry Ears

Nezu Garside
Custom titles are too sho
Join date: 12 Mar 2008
Posts: 40
06-11-2008 23:31
I've read a few books on Scripting looking for ways to create a script that will allow Furry ears to move while someone is typing and I cannot figure out how to do it. I've poked for a rather large amount of times at the forums looking to see if anyone had posted anything about this and I cannot find anything, anyone have any ideas they can suggest to me? Or if someone is loving enough to show me a script, I will ♥ you forever.
Tribal Toland
Registered User
Join date: 24 Mar 2008
Posts: 4
06-12-2008 00:12
About the typing bit; you would need to setup a timer at set intervals and then in the time you would need to check to see if the agent is typing. The function you need for this is here: http://wiki.secondlife.com/wiki/LlGetAgentInfo.

About the sculpty ears you would possibly need to do something with the rotation, or if worse comes to worse, you could just change the sculpt texture. I am not sure on that part i am afraid :/

Anyways, hope that was useful. :)
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Tribal Toland
Nezu Garside
Custom titles are too sho
Join date: 12 Mar 2008
Posts: 40
06-12-2008 18:30
I appreciate the help, but I still do not get it. I've tried it several different ways, if you or anyone else is interested in seeing my code, just say so. Any additional help will be greatly appreciated.
grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
06-12-2008 18:47
I would tie the ears to a listen so they turn in the direction of someone saying something.

but back to llGetAgentInfo()

You have to use a timer to check llGetAgentInfo() every few seconds, but be careful since llGetAgentInfo() uses the data server and is slow.

Then when you see the "typing" state has changed you can change the ears.