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llRemoteLoadScriptPin Problem

CamperDave Proudfoot
(_)|33P\ 1337 $xor
Join date: 16 Sep 2004
Posts: 205
04-01-2005 07:32
from the wiki:
From: someone
llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param)


What do I do with the start_param? I want the script to start running, so I set that to TRUE, but for start_param I've tried 0, integer param and nothing.

How do I get past this compiler error? :confused:
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List of Cool Things I've done first... I think
  1. Put on sale a key mod that makes SL more like an FPS
  2. Made my own custom attachment points - looking for a good use
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  4. Created a way to call Java methods from LSL --> Thread
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-01-2005 07:42
Typically I set running as "TRUE" and the start param as "TRUE," and forget about it.

I'm really not sure where the start param comes into play, but I'd be willing to guess they're used in the rez events.

It also sounds like you forgot to set the access pin. This is by design. Try this:
http://secondlife.com/badgeo/wakka.php?wakka=llSetRemoteScriptAccessPin
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
04-02-2005 01:06
llGetStartParamater
^_^
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Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-02-2005 12:57
Yeah, we discussed that last night. Forgot to mention it. :D
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