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Forcing AV underground |
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OnionRing Donaldo
Registered User
Join date: 26 Feb 2006
Posts: 11
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03-08-2006 14:44
I was wondering, is it possible for my base avatar to be forced underground while an attachment stays above ground? And even if I turn on fly mode, can the base avatar stay underground even while the attachment object flys around around?
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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03-08-2006 14:50
I'm not quite sure what you mean by "forced underground"... you can have attachments that are up to 10m (IIRC) from the avatar, if that's any help.
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OnionRing Donaldo
Registered User
Join date: 26 Feb 2006
Posts: 11
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03-08-2006 14:52
Like, I have an animation that puts my character under the ground, effectivly hiding it. I then put the object on and it goes ontop of my head. However, when I fly up, the base avatar doesn't stay underground, and I was wondering if there was any method of doing that. Also, how would I go about changing the attachment distance like you mentioned?
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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03-08-2006 14:58
An animation that puts the avatar a long way down, uploaded with priority 4, should keep it posed that way regardless of flying... but if someone flies high enough, they will still appear, as their position is changing. If an animation puts someone 5m downwards and they fly 5m upwards they'll be at ground level. I think.
Attachments can have scripts that call llSetPos to move themselves about relative to the attachment point, I use a few of these myself. |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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03-08-2006 15:05
If the idea is simply to hide your avatar and have an object in its place, you'd be better off with an invisiprim and/or a "meatball" animation (available as a freebie all over the grid).
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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03-08-2006 15:06
...although I understand that invisiprims are being removed in 1.9?
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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03-08-2006 15:08
They verified that the non-function of invisaprims in 1.9 was "not intended" and they assured us invisaprims are not being nerfed.
![]() I understand that Onionring doesn't want to use invisaprims due to the effect on alpha backgrounds (trees/water), but sadly, other than meatballing and hiding the avatar somewhere inside the prims, invisaprims is the only other solution. The underground trick will work....... as long as you remain on the ground. Once you fly up, you'll fly out of the ground. _____________________
E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca
![]() Visit me in-world at the Avaria sims, in Grendel's Children! ^^ |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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03-09-2006 10:57
You may be able to get further "underground" by using a vehicle with a negative "Z" on the sit target and a positive "Z" on the camera offset.
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Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
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03-09-2006 12:58
just recently I experimented in making my own custom walk/stand animation with the open source AVnimator for my Driders which currently use an invisaprim.
i had to use two animtion overrides on each side ( i'm kinda daft in AO areas) but it worked to a degree to hide and tuck my legs up and inside of my AV, but, then i realized each leg to the AV attachments which is set at each lower body attach point would have to be completely reset ( with no garuntee of it staying in that postition) and that would pose quite a headache indeed. _____________________
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