Tried searching the forum on this but really wasn't sure what keywords to use.
Also, I'm sure that there probably isn't any way of doing what I'm thinking of doing, without generating a lot of consistent sim server grinding which I'm unwilling to do...
That being said, I should actually get on with the topic....
Say you have a scripted object you're putting out there for public use. And say that while you are pretty confident of your code being solid, you are also confident that end users' capacity to figure out how to break something is one of the few givens in life.
So, they do something that in 6 months of testing and refinement never occured to you, and your scripted object blows up with a stack heap error, kaboom! Days and weeks go by, and you're busy with other stuff, and just never have occasion to go by and see how the scripted object is. We've all seen this. There used to be a great cable car ride at FairChang Island Island, but more often than not it was stuck or a script had blown up, and you needed to IM one of the FairChangs who would come fix it and then you could have your ride :} which was always great, one of my favourite things!
So I've been thinking... has there been any discussion of various ways in which one might monitor the health of, say, one's cable car.... sort of along the lines of the idea that in RL if your server blows up or switches to battery power you get a page ... etc.
I'll keep searching and see if I can trip across keywords which bring up past discussions.