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Volume Detect Child Objects

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-05-2005 09:03
I think I know the answer to this, but just to make sure, I will ask anyway:

Can a child object in a linkset have volumedetect set to TRUE without turning the parent or other parts of the linkset phantom?
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
11-05-2005 18:05
From: SuezanneC Baskerville
I think I know the answer to this, but just to make sure, I will ask anyway:

Can a child object in a linkset have volumedetect set to TRUE without turning the parent or other parts of the linkset phantom?


I don't believe so, if you put a script in the child prim to make it phantom the whole thing goes phantom. If you put a llVolumeDetect(FALSE) script in the root prim, the whole linked set goes solid. Basically, it appears to apply to the entire object in everything I've tested. Depending on what you're trying to do you may be able to get around it by using collisions, I.E if we're colliding with the child prim(s) that should be phantom, make the whole thing phantom until we're no longer colliding with the specific child prims. Or not having the phantom/nonphantom pieces linked together, of course...
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-05-2005 21:32
The person who asked the question is wanting to do something along the lines of having a hoop for people to fly through and use another object linked to the hoop to do a volumedetect to verify that the AV has flown through the loop.

I assume they are wanting to have something that can be moved as a unit and use link messages rather than llSay.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
11-06-2005 09:21
Hmmm...possibly just make it a 2-prim object that uses collision-start events differently depending on whether the person hits the hoop or the hole in the center. Use a push if the person hits the hoop...
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