Hi.
How can I alter the location where a particle is being shot from?, currently it appears to be the Z axis.
Thanks.
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Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
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08-14-2008 12:06
Hi.
How can I alter the location where a particle is being shot from?, currently it appears to be the Z axis. Thanks. |
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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08-14-2008 13:26
There was a thread on this very subject recently; search this forum for "particle" and you should be able to find it. Most folks don't bother trying to offset the system; they include an invisible prim and place it where they want. But evidently there is a way to do what you're asking, or something like it, and it's mentioned in that thread.
[edit]On second thought, that was about the location along the axis, not the direction. But it's still probably a good idea to read the thread. |
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Abraxes Binder
Registered User
Join date: 23 May 2008
Posts: 205
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08-15-2008 07:10
wasent that something about how to have a flame over a candle.. I think it is about 1 month old, but search 'candle' should give the needed hit..
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Dora Gustafson
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Join date: 13 Mar 2007
Posts: 779
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08-15-2008 07:29
Hi. How can I alter the location where a particle is being shot from?, currently it appears to be the Z axis. Thanks. I will follow the habit of not answering the question but here is the link to a thread on the subject: /54/ae/255682/1.html_____________________
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Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
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08-15-2008 08:52
Hmm thats more setting an offset, I want to change the direction completely.
It's a vehicle so more prims wont work. |
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
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08-15-2008 10:29
You can't do that
![]() You can change inner and outer angle in a cone but the cone will have it's axis on the Z axis. Firing is along the Z axis when both angles are set to zero, PI/2 is perpendicular to the Z axis ( particles will be fired to all sides in a plane when both angles are set to PI/2). Any way you cant change that the particle emitter has it's offset at the prims center coordinates. _____________________
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Hewee Zetkin
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Join date: 20 Jul 2006
Posts: 2,702
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08-15-2008 10:35
I've always wondered if setting a PSYS_SRC_OMEGA, waiting for the particles to be pointing in the right direction, then setting particles with zero PSYS_SRC_OMEGA again might work. Old notes I remember (from the Particle Lab I believe) claimed that the emitter's rotation doesn't reset even if the particle system is changed or turned off. I've never messed around with it enough to find out though, and frankly it's a little scary (I'd rather it NOT work).
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Beverly Ultsch
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Join date: 6 Sep 2007
Posts: 229
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08-15-2008 12:08
OK three posible solutions, once again it depends on the effect you want.
1) The easy one, rotate the prim so the z axis points in the direction you want, gives you the best effect but is not always possible, depending on the build. 2) You can apply something to PSYS_SRC_ACCEL they will still start on the z- axis but then the acceleration will be applied 3) you can target them with PSYS_SRC_TARGET_KEY to make them move to a target, once again the will still start on the z- axis before chaning direction If you can do it number one is the best answer. |
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Beverly Ultsch
Registered User
Join date: 6 Sep 2007
Posts: 229
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08-15-2008 12:49
You can't do that ![]() Any way you cant change that the particle emitter has it's offset at the prims center coordinates. Not true PSYS_SRC_BURST_RADIUS will start the particles away from the centre. |
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Dora Gustafson
Registered User
Join date: 13 Mar 2007
Posts: 779
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08-15-2008 15:09
Not true PSYS_SRC_BURST_RADIUS will start the particles away from the centre. It is still the center of the prim we are talking about, right? _____________________
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Beverly Ultsch
Registered User
Join date: 6 Sep 2007
Posts: 229
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08-16-2008 03:19
Yes it is, but you can set how far away from the centre the particles appear.
The only really good solution here I think is to rotate the prim, particles always go along the z axis. |