Charlene Trudeau
SkyBeam Architect
Join date: 23 Aug 2005
Posts: 318
|
10-24-2005 18:17
In using a basic animation script to flow a texture along a prim, I've found I want to set the texture repeat to 5.00H x 10.00 V. This works fine at first, but at some point, esp after teleporting home, but also apparently after just being on long enough even when I've stayed home, it jumps back to 1.00 x 1.00 as viewed. If I then do a slight stretch to the prim, it jumps right back to the desired repeats.
Can someone explain this behavior to me and possibly point me in a direction to fixing it (other than the obvious cram a texture full enugh so it doesn't need to be repeated)?
TIA,
Char
|
Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
|
10-24-2005 18:20
Have you tried putting the 5 and 10 in the texture edit box, and using 0,0 in the script? Or, if you are, then try it the other way, put the repeat in the script. llSetTextureAnim is a client-side function, so maybe the client sometimes forgets what repeat numbers to use, or the server doesn't tell the client in time, or something. One way *might* work better than the other.
|
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
|
it's a feature
10-24-2005 18:21
afaik, its always been that way. 
_____________________
REUTERS on SL: "Thirty-five thousand people wearing their psyches on the outside and all the attendant unfettered freakishness that brings."
|
Milo Bellow
Registered User
Join date: 8 Sep 2005
Posts: 16
|
Hello Charlene!
10-24-2005 18:21
Sorry, Sis, i dont have any answers for you (coz im stupid about scripts) but i just wanted to say "hello"...
|