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MIT Bourne
Registered User
Join date: 12 Jan 2007
Posts: 20
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01-13-2008 19:07
Does anyone know how to get the name of a custom animation?
Because it seems that while you can rename the animation whatever you want, there's only one name you can call for for in a scripted object. I'm hoping to be able to find that name.
I have the animation in the contents of the object but i still keep getting the error that the animation xxxxxxx cannot be found.
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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01-13-2008 19:49
you can open properties of the animation and copy the name, even nocopy nomod will copy past the name.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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01-13-2008 23:02
anything you rename it to will work fine if it's in the prim inventory, you can also right click on it (from your inventory) and copy the uuid (key) if you have full permissions
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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01-13-2008 23:33
keep in mind that any names referenced in scripts are *case sensitive*
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