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Allan Beltran
Registered User
Join date: 2 Dec 2006
Posts: 52
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01-02-2007 07:23
I'm having a bit of difficulty adjusting the texture of my prim when I re-size it with llSetScale(). Is there a setting somewhere that I am missing to prevent me from having to take this step?
Example. I have a textured box with one of its sides textured with the Asphalt road from the Library. When I stretch the road to lengthen it, the texture stretches right along with it. Vise versa when I shorten it.
Can I avoid this with just a simple prim setting, or do I have to adjust the texture everytime I adjust the prim? If I have to adjust it, can someone give me an example of what I need to do to make the adjustment?
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Peekay Semyorka
Registered User
Join date: 18 Nov 2006
Posts: 337
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01-02-2007 07:30
Reset the texture with llScaleTexture(). You can call llGetTextureScale() beforehand and save the values.
-peekay
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Allan Beltran
Registered User
Join date: 2 Dec 2006
Posts: 52
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01-02-2007 07:46
From: Peekay Semyorka Reset the texture with llScaleTexture(). You can call llGetTextureScale() beforehand and save the values.
-peekay Awesome! Thanks for the quick response too. Not sure how I missed those, since I was looking for that very type of function originaly. Thanks again.
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Senuka Harbinger
A-Life, one bit at a time
Join date: 24 Oct 2005
Posts: 491
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01-02-2007 10:04
also, I think there's a planar setting in the texture edit window that might solve your problems without needing a script.
_____________________
My SLExchange shopTypos are forgiven; desecrating the english language with reckless abandon and necrophilic acts is not. The function is working perfectly fine. It's just not working the way you wanted it to work.
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